【设计模式】桥接模式
来源:爱编程的大丙
定义:将抽象部分和它的实现部分实现部分分离,使它们可以独立变化,这种处理模式就是桥接模式。
#include<iostream>
#include<map>
#include<string>
using namespace std;//人员信息
struct Person {//使用 string biezhu=string()// 可以让 Person 类的构造函数更灵活,调用者可以选择是否提供 biezhu 参数。Person(string name, string job, string ablity, string reward, string biezhu = string()){this->name = name;this->job = job;this->ability = ability;this->reward = reward;this->beiZhu = biezhu;}~Person() {cout << name << "被析构..." << endl;}string name; // 名字string job; // 职责string ability; // 能力string reward; // 赏金string beiZhu; // 备注
};//抽象船队
class AbstractTeam {
public:AbstractTeam(string name) :m_teamName(name) {}string getTeamName(){return m_teamName;}void addMember(Person* p) {m_infoMap.insert(make_pair(p->name, p));}void show() {cout << m_teamName << endl;for (const auto& item : m_infoMap) {cout << "【Name: " << item.second->name<< ", Job: " << item.second->job<< ", Ability: " << item.second->ability<< ", MoneyReward: " << item.second->reward<< ", BeiZhu: " << item.second->beiZhu<< "】" << endl;}}virtual void executeTask() = 0;virtual ~AbstractTeam() {for (const auto& item : m_infoMap) {delete item.second;}}
protected:string m_teamName;map<string, Person*>m_infoMap;
};class CaoMaoTeam :public AbstractTeam {
public:using AbstractTeam::AbstractTeam;void executeTask() override {cout << "在海上冒险,找到 ONE PIECE 成为海贼王!" << endl;}
};class SmokerTeam :public AbstractTeam {
public:using AbstractTeam::AbstractTeam;void executeTask() override {cout << "为了正义, 先将草帽一伙一网打尽!!!" << endl;}
};class AbstractShip {
public:AbstractShip(AbstractTeam* team) :m_team(team) {}//桥梁,聚合关系void showTeam() {m_team->show();m_team->executeTask();}virtual string getName() = 0;virtual void feature() = 0;virtual ~AbstractShip() {}
protected:AbstractTeam* m_team = nullptr;
};class MerryShip :public AbstractShip {
public:using AbstractShip::AbstractShip;string getName() override {return string("前进·梅利号");}void feature()override {cout<<getName()<<" -- 船首为羊头, 在司法岛化身船精灵舍己救下了草帽一伙!" << endl;}
};class HaiJunShip :public AbstractShip {
public:using AbstractShip::AbstractShip;string getName() override {return string("无敌号");}void feature()override {cout << getName() << " -- 船底由海楼石建造, 可以穿过无风带的巨大炮舰!" << endl;}
};int main() {//草帽海贼团CaoMaoTeam* caomao = new CaoMaoTeam("草帽海贼团");Person* luffy=new Person("路飞", "船长", "橡胶果实能力者", "30亿贝里", "爱吃肉");Person* zoro = new Person("索隆", "剑士", "三刀流", "11亿1100万贝里", "路痴");Person* sanji = new Person("山治", "厨师", "隐形黑", "10亿3200万贝里", "好色");Person* nami = new Person("娜美", "航海士", "天候棒+宙斯", "3亿6600万贝里", "喜欢钱");caomao->addMember(luffy);caomao->addMember(luffy);caomao->addMember(zoro);caomao->addMember(sanji);caomao->addMember(nami);MerryShip* sunny = new MerryShip(caomao);sunny->feature();sunny->showTeam();// 斯摩格的船队SmokerTeam* team = new SmokerTeam("斯摩格的海军部队");Person* smoker = new Person("斯摩格", "中将", "冒烟果实能力者", "", "爱吃烟熏鸡肉");Person* dasiqi = new Person("达斯琪", "大佐", "一刀流", "", "近视");team->addMember(smoker);team->addMember(dasiqi);HaiJunShip* ship = new HaiJunShip(team);ship->feature();ship->showTeam();delete caomao;delete sunny;delete team;delete ship;return 0;
}