Unity四元数线性插值Lerp
inline glm::quat Lerp(glm::quat quat1, glm::quat quat2, float t)//普通插值
{t = glm::clamp(t, 0.0f, 1.0f);return glm::normalize(quat1*(1-t)+quat2*t);
}
inline glm::quat Lerp(glm::quat quat1, glm::quat quat2, float t)//普通插值
{t = glm::clamp(t, 0.0f, 1.0f);return glm::normalize(quat1*(1-t)+quat2*t);
}