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iOS - AsyncSocket 的使用

1、AsyncSocket

  • 基于 CFSocket、GCD 进行的封装(OC)。

  • 支持 TCP 和 UDP。

  • 完整的回调函数(用于处理各种回调事件,连接成功,断开连接,收到数据等)。

  • 需要注意的问题:

    • 1、Socekt 连接成功回调方法中主动调用:[self.socket readDataWithTimeout:-1 tag:0];,相当于主动添加一个读取请求,不然不会执行读取信息回调方法。
    • 2、读取信息回调方法中,读取完信息后,主动调用一下 [self.socket readDataWithTimeout:-1 tag:0];,读取完信息后,重新向队列中添加一个读取请求,不然当收到信息后不会执行读取回调方法。

2、基本使用

2.1 Client 客户端

  • TCP 客户端

        #import "GCDAsyncSocket.h"
    
        @interface ViewController () <GCDAsyncSocketDelegate>
    
        @property (weak, nonatomic) IBOutlet UITextField *addrTF;
        @property (weak, nonatomic) IBOutlet UITextField *portTF;
    
        @property (weak, nonatomic) IBOutlet UITextField *msgTF;
        @property (weak, nonatomic) IBOutlet UITextView *logTV;
    
        @property (nonatomic, strong) GCDAsyncSocket *clientSockfd;
    
        @end
    
        @implementation ViewController
    
        - (void)viewDidLoad {
            [super viewDidLoad];
    
            // 创建 Socket,在主队列中处理,所有的回执都在主队列中执行。
            self.clientSockfd = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
        }
    
        - (IBAction)connectBtnClick:(id)sender {
    
            NSError *error = nil;
    
            // Socket 连接
            if (![self.clientSockfd isConnected]) {
                [self.clientSockfd connectToHost:_addrTF.text onPort:_portTF.text.intValue error:&error];
            }
    
            if (error != nil) {
                [self showLogMessage:@"连接失败..."];
            }
        }
    
        #pragma mark - GCDAsyncSocketDelegate 协议方法
    
        // 连接成功,协议方法
        - (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port {
    
            // 读取数据,必须添加,相当于主动添加一个读取请求,不然不会执行读取信息回调方法
            [self.clientSockfd readDataWithTimeout:-1 tag:0];
    
            [self showLogMessage:[NSString stringWithFormat:@"连接服务器地址:%@, 端口:%d 成功", host, port]];
            [self showLogMessage:[NSString stringWithFormat:@"本地地址:%@, 端口:%d", sock.localHost, sock.localPort]];
        }
    
        // 已经断开链接,协议方法
        - (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err {
    
            [self showLogMessage:@"socket 断开连接..."];
        }
    
        // 读取到数据,协议方法
        - (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag {
    
            // 注意:要想长连接,必须还要在 DidReceiveData 的 delegate 中再写一次 [_udpSocket receiveOnce:&error]
    
            // 读取数据,读取完信息后,重新向队列中添加一个读取请求,不然当收到信息后不会执行读取回调方法。
            [self.clientSockfd readDataWithTimeout:-1 tag:0];
    
            NSString *strMsg = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
            [self showLogMessage:[NSString stringWithFormat:@"recv:%@", strMsg]];
        }
    
        #pragma mark - 发送数据
    
        - (IBAction)sendBtnClick:(id)sender {
    
            // Socket 发送数据
            [self.clientSockfd writeData:[_msgTF.text dataUsingEncoding:NSUTF8StringEncoding] withTimeout:30 tag:0];
    
            [self showLogMessage:[NSString stringWithFormat:@"send:%@", _msgTF.text]];
        }
    
        // 显示信息
        - (void)showLogMessage:(NSString *)msg {
    
            _logTV.text = [_logTV.text stringByAppendingFormat:@"%@\n", msg];
        }
    
        // 键盘回收
        - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
            [self.view endEditing:YES];
        }
    
        @end

    Socket11

2.2 Server 服务端

  • TCP 服务端

        #import <arpa/inet.h>
        #import <ifaddrs.h>
    
        #import "GCDAsyncSocket.h"
    
        @interface ViewController () <GCDAsyncSocketDelegate>
    
        @property (weak, nonatomic) IBOutlet UITextField *addrTF;
        @property (weak, nonatomic) IBOutlet UITextField *portTF;
    
        @property (weak, nonatomic) IBOutlet UITextField *msgTF;
        @property (weak, nonatomic) IBOutlet UITextView *logTV;
    
        @property (nonatomic, strong) GCDAsyncSocket *serverSocketfd;
        @property (nonatomic, strong) GCDAsyncSocket *clientSocketfd;
    
        @end
    
        @implementation ViewController
    
        - (void)viewDidLoad {
            [super viewDidLoad];
    
            NSString *ip_addr = [self getIPAddress];
            _addrTF.text = ip_addr;
    
            // 创建 Socket,在主队列中处理,所有的回执都在主队列中执行。
            self.serverSocketfd = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
        }
    
        - (IBAction)listenBtnClick:(id)sender {
    
            NSError *error = nil;
    
            // Socket 监听
            [self.serverSocketfd acceptOnPort:_portTF.text.intValue error:&error];
    
            if (error != nil) {
                NSLog(@"监听出错:%@", error);
            } else{
                [self showLogMessage:@"正在监听..."];
            }
        }
    
        #pragma mark - GCDAsyncSocketDelegate 协议方法
    
        // 接收到连接请求,协议方法
        - (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket {
    
            // 读取数据,必须添加,相当于主动添加一个读取请求,不然不会执行读取信息回调方法
            [newSocket readDataWithTimeout:-1 tag:0];
    
            [self showLogMessage:@"收到客户端连接...."];
            [self showLogMessage:[NSString stringWithFormat:@"客户端地址:%@, 端口:%d", newSocket.connectedHost, newSocket.connectedPort]];
    
            self.clientSocketfd = newSocket;
        }
    
        // 已经断开链接,协议方法
        - (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err {
    
            [self showLogMessage:@"socket 断开连接..."];
        }
    
        // 读取到数据,协议方法
        - (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag {
    
            // 读取数据,读取完信息后,重新向队列中添加一个读取请求,不然当收到信息后不会执行读取回调方法。
            [sock readDataWithTimeout:-1 tag:0];
    
            NSString *strMsg = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
            [self showLogMessage:[NSString stringWithFormat:@"recv:%@",strMsg]];
        }
    
        #pragma mark - 发送数据
    
        - (IBAction)sendBtnClick:(id)sender {
    
            // Socket 发送数据
            [self.clientSocketfd writeData:[_msgTF.text dataUsingEncoding:NSUTF8StringEncoding] withTimeout:30 tag:0];
    
            [self showLogMessage:[NSString stringWithFormat:@"send:%@", _msgTF.text]];
        }
    
        #pragma mark - 获取本地 IP 地址
    
        - (NSString *)getIPAddress {
    
            NSString *address = @"error";
            struct ifaddrs *interfaces = NULL;
            struct ifaddrs *temp_addr = NULL;
            int success = 0;
    
            // retrieve the current interfaces - returns 0 on success
            success = getifaddrs(&interfaces);
    
            if (success == 0) {
    
                // Loop through linked list of interfaces
                temp_addr = interfaces;
    
                while (temp_addr != NULL) {
    
                    if (temp_addr->ifa_addr->sa_family == AF_INET) {
    
                        // Check if interface is en0 which is the wifi connection on the iPhone
                        if ([[NSString stringWithUTF8String:temp_addr->ifa_name] isEqualToString:@"en0"]) {
    
                            // Get NSString from C String
                            address = [NSString stringWithUTF8String:inet_ntoa(((struct sockaddr_in *)temp_addr->ifa_addr)->sin_addr)];
                        }
                    }
                    temp_addr = temp_addr->ifa_next;
                }
            }
    
            // Free memory
            freeifaddrs(interfaces);
            return address;
        }
    
        // 显示信息
        - (void)showLogMessage:(NSString *)msg {
    
            _logTV.text = [_logTV.text stringByAppendingFormat:@"%@\n", msg];
        }
    
        // 键盘回收
        - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
            [self.view endEditing:YES];
        }
    
        @end

    Socket12

2.3 UDP 通信

  • UDP 通信

        #import <arpa/inet.h>
        #import <ifaddrs.h>
    
        #import "GCDAsyncUdpSocket.h"
    
        @interface ViewController () <GCDAsyncUdpSocketDelegate>
    
        @property (weak, nonatomic) IBOutlet UITextField *desAddrTF;
        @property (weak, nonatomic) IBOutlet UITextField *desPortTF;
    
        @property (weak, nonatomic) IBOutlet UITextField *locAddrTF;
        @property (weak, nonatomic) IBOutlet UITextField *locPortTF;
    
        @property (weak, nonatomic) IBOutlet UITextField *msgTF;
        @property (weak, nonatomic) IBOutlet UITextView *logTV;
    
        @property (nonatomic, strong) GCDAsyncUdpSocket *udpSocketfd;
    
        @end
    
        @implementation ViewController
    
        - (void)viewDidLoad {
            [super viewDidLoad];
    
            NSString *ip_addr = [self getIPAddress];
            _locAddrTF.text = ip_addr;
    
            // 创建 Socket,在主队列中处理,所有的回执都在主队列中执行
            self.udpSocketfd = [[GCDAsyncUdpSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
        }
    
        - (IBAction)connectBtnClick:(id)sender {
    
            NSError *error = nil;
    
            // 绑定端口
            [self.udpSocketfd bindToPort:_locPortTF.text.intValue error:&error];
    
            if (error != nil) {
                NSLog(@"绑定端口出错:%@", error);
                return;
            } else{
                [self showLogMessage:[NSString stringWithFormat:@"绑定端口 %d 成功...", _locPortTF.text.intValue]];
            }
    
            // 开始接收数据
            [self.udpSocketfd beginReceiving:&error];
    
            if (error != nil) {
                NSLog(@"开始接收数据出错:%@", error);
            } else{
                [self showLogMessage:@"开始接收数据..."];
            }
        }
    
        #pragma mark - GCDAsyncUdpSocketDelegate 协议方法
    
        // 接收到的数据,协议方法
        - (void)udpSocket:(GCDAsyncUdpSocket *)sock didReceiveData:(NSData *)data
                                                       fromAddress:(NSData *)address
                                                 withFilterContext:(id)filterContext {
    
            NSString *strMsg = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
    
            [self showLogMessage:[NSString stringWithFormat:@"recv:%@", strMsg]];
        }
    
        #pragma mark - 发送数据
    
        - (IBAction)sendBtnClick:(id)sender {
    
            // Socket 发送数据
            [self.udpSocketfd sendData:[_msgTF.text dataUsingEncoding:NSUTF8StringEncoding]
                                toHost:_desAddrTF.text
                                  port:_desPortTF.text.intValue
                           withTimeout:30 tag:0];
    
            [self showLogMessage:[NSString stringWithFormat:@"send:%@", _msgTF.text]];
        }
    
        #pragma mark - 获取本地 IP 地址
    
        - (NSString *)getIPAddress {
    
            NSString *address = @"error";
            struct ifaddrs *interfaces = NULL;
            struct ifaddrs *temp_addr = NULL;
            int success = 0;
    
            // retrieve the current interfaces - returns 0 on success
            success = getifaddrs(&interfaces);
    
            if (success == 0) {
    
                // Loop through linked list of interfaces
                temp_addr = interfaces;
    
                while (temp_addr != NULL) {
    
                    if (temp_addr->ifa_addr->sa_family == AF_INET) {
    
                        // Check if interface is en0 which is the wifi connection on the iPhone
                        if ([[NSString stringWithUTF8String:temp_addr->ifa_name] isEqualToString:@"en0"]) {
    
                            // Get NSString from C String
                            address = [NSString stringWithUTF8String:inet_ntoa(((struct sockaddr_in *)temp_addr->ifa_addr)->sin_addr)];
                        }
                    }
                    temp_addr = temp_addr->ifa_next;
                }
            }
    
            // Free memory
            freeifaddrs(interfaces);
            return address;
        }
    
        // 显示信息
        - (void)showLogMessage:(NSString *)msg {
    
            _logTV.text = [_logTV.text stringByAppendingFormat:@"%@\n", msg];
        }
    
        // 键盘回收
        - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
            [self.view endEditing:YES];
        }
    
        @end

    Socket13

2.4 Socket 长连接

  • PublicTool.h

        @interface PublicTool : NSObject
    
        // 字典转换成 JSON 字符串
        + (NSString *)JSONStringWithDic:(NSDictionary *)dic;
    
        // JSON 字符串转换成字典
        + (NSDictionary *)dictionaryWithJSON:(NSString *)json;
    
        @end
  • PublicTool.m

        @implementation PublicTool
    
        // 字典转成成 JSON 字符串
        + (NSString *)JSONStringWithDic:(NSDictionary *)dic {
    
            NSError *error = nil;
    
            NSData *jsonData = [NSJSONSerialization dataWithJSONObject:dic
                                                               options:0
                                                                 error:&error];
    
            if (jsonData == nil) {
                NSLog(@"fail to get JSON from dictionary: %@, error: %@", self, error);
    
                return nil;
            }
            NSString *jsonString = [[NSString alloc] initWithData:jsonData
                                                         encoding:NSUTF8StringEncoding];
    
            return jsonString;
        }
    
        // JSON 字符串转换成字典
        + (NSDictionary *)dictionaryWithJSON:(NSString *)json {
    
            NSError *error = nil;
    
            NSData *jsonData = [json dataUsingEncoding:NSUTF8StringEncoding];
    
            NSDictionary *jsonDict = [NSJSONSerialization JSONObjectWithData:jsonData
                                                                     options:NSJSONReadingMutableContainers |
                                                                             NSJSONReadingAllowFragments
                                                                       error:&error];
    
            if (jsonDict == nil) {
                NSLog(@"fail to get dictioanry from JSON: %@, error: %@", json, error);
    
                return nil;
            }
    
            return jsonDict;
        }
    
        @end
  • SocketSingleTon.h

        @interface SocketSingleTon : NSObject
    
        @property (nonatomic, copy) NSString *hostAddr;
        @property (nonatomic, copy) NSString *port;
    
        @property (nonatomic, copy) void(^msgLog)(NSString *);
    
        + (instancetype)shareInstance;
    
        // 连接到服务器
        - (void)connectToServer;
    
        // 断开连接
        - (void)cutOffSocket;
    
        // 发送数据到服务器
        - (void)sendDataToServer:(NSData*)data;
    
        @end
  • SocketSingleTon.m

        #import "GCDAsyncSocket.h"
        #import <netdb.h>
        #import <arpa/inet.h>
    
        #import "PublicTool.h"
    
        typedef NS_ENUM(NSInteger, SocketOffline) {
            SocketOfflineByServer,
            SocketOfflineByUser
        };
    
        @interface SocketSingleTon () <GCDAsyncSocketDelegate>
    
        @property (nonatomic, strong) GCDAsyncSocket *socket;
    
        @property (nonatomic, strong) NSTimer *beatTimer;
    
        @end
    
        @implementation SocketSingleTon
    
        + (instancetype)shareInstance {
    
            static SocketSingleTon *shareInstance = nil;
            static dispatch_once_t onceToken;
            dispatch_once(&onceToken, ^{
                shareInstance = [[self alloc] init];
            });
            return shareInstance;
        }
    
        // 连接到服务器
        - (void)connectToServer {
    
            NSError *error = nil;
    
            if (self.socket != nil) {
    
                if ([self.socket isConnected]) {
    
                    // 断开后再连接
                    self.socket.userData = @(SocketOfflineByUser);
                    [self cutOffSocket];
    
                    [self.socket connectToHost:self.hostAddr onPort:self.port.intValue error:&error];
    
                } else {
    
                    [self.socket connectToHost:self.hostAddr onPort:self.port.intValue error:&error];
                }
    
            } else {
                self.socket = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
    
                [self.socket connectToHost:self.hostAddr onPort:self.port.intValue error:&error];
            }
    
            if (error != nil) {
                NSLog(@"socket 连接失败:%@", error);
            } else {
                NSLog(@"socket 连接成功");
            }
        }
    
        // 断开连接
        - (void)cutOffSocket {
    
            self.socket.userData = @(SocketOfflineByUser);
            [self.socket disconnect];
        }
    
        #pragma mark  - GCDAsyncSocketDelegate 协议方法
    
        // 连接成功,协议方法
        - (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port {
    
            [sock readDataWithTimeout:-1 tag:0];
    
            NSString *logStr = [NSString stringWithFormat:@"连接主机:%@:%d 成功\n", host, port];
            NSLog(@"%@", logStr);
    
            if (self.msgLog) {
                self.msgLog(logStr);
            }
    
            // 创建定时器,定时发送 beat 包
            self.beatTimer = [NSTimer scheduledTimerWithTimeInterval:5 
                                                              target:self 
                                                            selector:@selector(longConnectToServer) 
                                                            userInfo:nil 
                                                             repeats:YES];
        }
    
        // 连接断开,协议方法
        - (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err {
    
            self.socket = nil;
    
            [self.beatTimer invalidate];
            self.beatTimer = nil;
    
            if ([sock.userData  isEqual: @(SocketOfflineByUser)]) {
    
                NSLog(@"the socket have been cutted off by user");
    
                if (self.msgLog) {
                    self.msgLog(@"the socket have been cutted off by user");
                }
    
            } else if (sock.userData == SocketOfflineByServer) {
    
                NSLog(@"the socket have been cutted off by server");
    
                if (self.msgLog) {
                    self.msgLog(@"the socket have been cutted off by server");
                }
    
                // reconnect
                [self connectToServer];
    
            } else {
    
                NSLog(@"%@", err.localizedDescription);
    
                if (self.msgLog) {
                    self.msgLog([NSString stringWithFormat:@"%@", err.localizedDescription]);
                }
    
                [self connectToServer];
            }
        }
    
        // 收到消息,协议方法
        - (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag {
    
            [sock readDataWithTimeout:-1 tag:0];
    
            char buf[1024];
            [data getBytes:buf length:1024];
    
            NSString *receivedData = [NSString stringWithCString:buf encoding:NSUTF8StringEncoding];
            NSLog(@"receivedData:%@", [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]);
    
            if (receivedData.length > 0) {
    
                NSDictionary *dataDic = [PublicTool dictionaryWithJSON:receivedData];
    
                if ([dataDic[@"msgType"] isEqualToString:@"beta"]) {
                    NSString *strMsg = [NSString stringWithFormat:@"收到心跳确认的数据:%@\n", receivedData];
                    if (self.msgLog) {
                        self.msgLog(strMsg);
                    }
                } else if ([dataDic[@"msgType"] isEqualToString:@"normal"]) {
                    NSString *strMsg = [NSString stringWithFormat:@"收到正常的数据:%@\n", receivedData];
                    if (self.msgLog) {
                        self.msgLog(strMsg);
                    }
                } else if ([dataDic[@"msgType"] isEqualToString:@"exit"]) {
                    NSString *strMsg = [NSString stringWithFormat:@"收到关闭的数据:%@\n", receivedData];
                    if (self.msgLog) {
                        self.msgLog(strMsg);
                    }
                    [self cutOffSocket];
                }
            }
        }
    
        // 发送数据
        - (void)longConnectToServer {
            [self sendDataToServer:[@"hello" dataUsingEncoding:NSUTF8StringEncoding]];
        }
    
        // 发送数据到服务器
        - (void)sendDataToServer:(NSData*)data {
    
            NSString *dataStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
            NSMutableDictionary *dicParams = [NSMutableDictionary dictionary];
    
            if ([dataStr isEqualToString:@"hello"]) {
                [dicParams setValue:dataStr forKey:@"msg"];
                [dicParams setValue:@"beta" forKey:@"msgType"];
            } else {
                [dicParams setValue:dataStr forKey:@"msg"];
                [dicParams setValue:@"normal" forKey:@"msgType"];
            }
    
            NSData *sendData = [[PublicTool JSONStringWithDic:dicParams] dataUsingEncoding:NSUTF8StringEncoding];
    
            NSString *strMsg = [NSString stringWithFormat:@"发送数据: %@\n", [PublicTool JSONStringWithDic:dicParams]];
            if (self.msgLog) {
                self.msgLog(strMsg);
            }
    
            [self.socket writeData:sendData withTimeout:30 tag:0];
        }
    
        @end
  • ViewController.m

        #import "SocketSingleTon.h"
        #import "PublicTool.h"
    
        @interface ViewController ()
    
        @property (weak, nonatomic) IBOutlet UITextField *addressTF;
        @property (weak, nonatomic) IBOutlet UITextField *portTF;
    
        @property (weak, nonatomic) IBOutlet UITextField *msgTF;
        @property (weak, nonatomic) IBOutlet UITextView *logTV;
    
        @end
    
        @implementation ViewController
    
        - (IBAction)connectToServer:(id)sender {
    
            // 创建 Socket
            SocketSingleTon *socketInstance = [SocketSingleTon shareInstance];
    
            socketInstance.hostAddr = _addressTF.text;
            socketInstance.port = _portTF.text;
    
            __weak __typeof (self)weakSelf = self;
            socketInstance.msgLog = ^(NSString *log){
    
                dispatch_async(dispatch_get_main_queue(), ^{
                    weakSelf.logTV.text = [weakSelf.logTV.text stringByAppendingString:log];
                });
            };
    
            // 连接到服务器
            [socketInstance connectToServer];
        }
    
        - (IBAction)cutOffConnect:(id)sender {
    
            SocketSingleTon *socketInstance = [SocketSingleTon shareInstance];
    
            // 断开连接
            [socketInstance cutOffSocket];
        }
    
        - (IBAction)sendDataToServer:(id)sender {
    
            SocketSingleTon *socketInstance = [SocketSingleTon shareInstance];
    
            // 发送数据到服务器
            [socketInstance sendDataToServer:[_msgTF.text dataUsingEncoding:NSUTF8StringEncoding]];
        }
    
        - (IBAction)sendBetaDataToServer:(id)sender {
    
            SocketSingleTon *socketInstance = [SocketSingleTon shareInstance];
    
            NSMutableDictionary *dicParams = [NSMutableDictionary dictionary];
            [dicParams setValue:@"beta" forKey:@"msgType"];
            [dicParams setValue:@"hello" forKey:@"msg"];
            NSString *strMsg = [PublicTool JSONStringWithDic:dicParams];
    
            // 发送心跳数据到服务器
            [socketInstance sendDataToServer:[strMsg dataUsingEncoding:NSUTF8StringEncoding]];
        }
    
        - (IBAction)clearLog:(id)sender {
            _logTV.text = nil;
        }
    
        // 键盘回收
        - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
            [self.view endEditing:YES];
        }
    
        @end

    Socket14

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