当前位置: 首页 > news >正文

markdown to html

/*************************************************************************
 *                       markdown to html
 * 说明:
 *     使用markdown语法写东西,其速度是要比html要快的,而且也越来越喜欢使用
 * markdwon了,于是找到这个markdown to html网站,很方便、实用。
 *
 *                                     2016-11-22 深圳 南山平山村 曾剑锋
 ************************************************************************/


一、在线工具:
    http://www.atool.org/html2markdown.php

二、markdown 源代码:
    [Convert markdown to HTML](http://www.atool.org/html2markdown.php)  
      
    chapter-01:  
    [01.01-basic-scene.html](chapter-01/01.01-basic-scene.html)  
    [01.02-simple-mesh.html](chapter-01/01.02-simple-mesh.html)  
    [01.03-vertices.html   ](chapter-01/01.03-vertices.html)  
    [01.04-faces.html      ](chapter-01/01.04-faces.html)  
    [01.05-controls.html   ](chapter-01/01.05-controls.html)  
    [01.06-statistics.html ](chapter-01/01.06-statistics.html)  
      
    chapter-02:  
    [02.01-globe-and-camera.html          ](chapter-02/02.01-globe-and-camera.html)  
    [02.02-basic-textures.html            ](chapter-02/02.02-basic-textures.html)  
    [02.03-add-lighting.html              ](chapter-02/02.03-add-lighting.html)  
    [02.04-starry-background.html         ](chapter-02/02.04-starry-background.html)  
    [02.05-advanced-textures.html         ](chapter-02/02.05-advanced-textures.html)  
    [02.06-canvas-overlay.html            ](chapter-02/02.06-canvas-overlay.html)  
    [02.07-add-an-object-overlay.html     ](chapter-02/02.07-add-an-object-overlay.html)  
    [02.07-add-an-object-overlay-orig.html](chapter-02/02.07-add-an-object-overlay-orig.html)  
      
    chapter-03:  
    [03.01-simple-generated-maze.html](chapter-03/03.01-simple-generated-maze.html)  
    [03.02-animate-cube.html         ](chapter-03/03.02-animate-cube.html)  
    [03.03-collision-detection.html  ](chapter-03/03.03-collision-detection.html)  
    [03.04-ball-and-maze.html        ](chapter-03/03.04-ball-and-maze.html)  
    [03.05-keyboard-controls.html    ](chapter-03/03.05-keyboard-controls.html)  
    [03.0A-maze.html                 ](chapter-03/03.0A-maze.html)  
      
    chapter-04:  
    [04.01-output-sound-volums.html    ](chapter-04/04.01-output-sound-volums.html)  
    [04.02-particle-line-output.html   ](chapter-04/04.02-particle-line-output.html)  
    [04.03-bar-histogram.html          ](chapter-04/04.03-bar-histogram.html)  
    [04.04-particle-line-landscape.html](chapter-04/04.04-particle-line-landscape.html)  
    [04.04-bass-circle-system.html     ](chapter-04/04.04-bass-circle-system.html)  
      
    chapter-05:  
    [05.01-3D-plane-from-scratch.html       ](chapter-05/05.01-3D-plane-from-scratch.html)  
    [05.02-3D-plane-from-scratch-perlin.html](chapter-05/05.02-3D-plane-from-scratch-perlin.html)  
    [05.03-3D-plane-with-texture.html       ](chapter-05/05.03-3D-plane-with-texture.html)  
    [05.04-Simple-3D-Buildings.html         ](chapter-05/05.04-Simple-3D-Buildings.html)  
    [05.05-generated-tree.html              ](chapter-05/05.05-generated-tree.html)  
      
    chapter-06:  
    [06.01-CSS3DSkeleton.html   ](chapter-06/06.01-CSS3DSkeleton.html)  
    [06.02-google-maps-cube.html](chapter-06/06.02-google-maps-cube.html)  
    [06.03-Animations.html      ](chapter-06/06.03-Animations.html)  
    [06.04-CSS3DSprites.html    ](chapter-06/06.04-CSS3DSprites.html)  
    [gm-embed.html              ](chapter-06/gm-embed.html)  
      
    chapter-07:  
    [07.01-load-json-model.html                 ](chapter-07/07.01-load-json-model.html)  
    [07.02-load-json-model-textures.html        ](chapter-07/07.02-load-json-model-textures.html)  
    [07.03-load-json-model-animations-bones.html](chapter-07/07.03-load-json-model-animations-bones.html)  
    [07.04-load-json-model-animations-morph.html](chapter-07/07.04-load-json-model-animations-morph.html)  

三、转换输出内容:
    <p>http://www.atool.org/html2markdown.php<br/><a href="http://www.atool.org/html2markdown.php">Convert markdown to HTML</a>  </p>

    <p>chapter-01:<br/><a href="chapter-01/01.01-basic-scene.html">01.01-basic-scene.html</a><br/><a href="chapter-01/01.02-simple-mesh.html">01.02-simple-mesh.html</a><br/><a href="chapter-01/01.03-vertices.html">01.03-vertices.html   </a><br/><a href="chapter-01/01.04-faces.html">01.04-faces.html      </a><br/><a href="chapter-01/01.05-controls.html">01.05-controls.html   </a><br/><a href="chapter-01/01.06-statistics.html">01.06-statistics.html </a>  </p>

    <p>chapter-02:<br/><a href="chapter-02/02.01-globe-and-camera.html">02.01-globe-and-camera.html          </a><br/><a href="chapter-02/02.02-basic-textures.html">02.02-basic-textures.html            </a><br/><a href="chapter-02/02.03-add-lighting.html">02.03-add-lighting.html              </a><br/><a href="chapter-02/02.04-starry-background.html">02.04-starry-background.html         </a><br/><a href="chapter-02/02.05-advanced-textures.html">02.05-advanced-textures.html         </a><br/><a href="chapter-02/02.06-canvas-overlay.html">02.06-canvas-overlay.html            </a><br/><a href="chapter-02/02.07-add-an-object-overlay.html">02.07-add-an-object-overlay.html     </a><br/><a href="chapter-02/02.07-add-an-object-overlay-orig.html">02.07-add-an-object-overlay-orig.html</a>  </p>

    <p>chapter-03:<br/><a href="chapter-03/03.01-simple-generated-maze.html">03.01-simple-generated-maze.html</a><br/><a href="chapter-03/03.02-animate-cube.html">03.02-animate-cube.html         </a><br/><a href="chapter-03/03.03-collision-detection.html">03.03-collision-detection.html  </a><br/><a href="chapter-03/03.04-ball-and-maze.html">03.04-ball-and-maze.html        </a><br/><a href="chapter-03/03.05-keyboard-controls.html">03.05-keyboard-controls.html    </a><br/><a href="chapter-03/03.0A-maze.html">03.0A-maze.html                 </a>  </p>

    <p>chapter-04:<br/><a href="chapter-04/04.01-output-sound-volums.html">04.01-output-sound-volums.html    </a><br/><a href="chapter-04/04.02-particle-line-output.html">04.02-particle-line-output.html   </a><br/><a href="chapter-04/04.03-bar-histogram.html">04.03-bar-histogram.html          </a><br/><a href="chapter-04/04.04-particle-line-landscape.html">04.04-particle-line-landscape.html</a><br/><a href="chapter-04/04.04-bass-circle-system.html">04.04-bass-circle-system.html     </a>  </p>

    <p>chapter-05:<br/><a href="chapter-05/05.01-3D-plane-from-scratch.html">05.01-3D-plane-from-scratch.html       </a><br/><a href="chapter-05/05.02-3D-plane-from-scratch-perlin.html">05.02-3D-plane-from-scratch-perlin.html</a><br/><a href="chapter-05/05.03-3D-plane-with-texture.html">05.03-3D-plane-with-texture.html       </a><br/><a href="chapter-05/05.04-Simple-3D-Buildings.html">05.04-Simple-3D-Buildings.html         </a><br/><a href="chapter-05/05.05-generated-tree.html">05.05-generated-tree.html              </a>  </p>

    <p>chapter-06:<br/><a href="chapter-06/06.01-CSS3DSkeleton.html">06.01-CSS3DSkeleton.html   </a><br/><a href="chapter-06/06.02-google-maps-cube.html">06.02-google-maps-cube.html</a><br/><a href="chapter-06/06.03-Animations.html">06.03-Animations.html      </a><br/><a href="chapter-06/06.04-CSS3DSprites.html">06.04-CSS3DSprites.html    </a><br/><a href="chapter-06/gm-embed.html">gm-embed.html              </a>  </p>

    <p>chapter-07:<br/><a href="chapter-07/07.01-load-json-model.html">07.01-load-json-model.html                 </a><br/><a href="chapter-07/07.02-load-json-model-textures.html">07.02-load-json-model-textures.html        </a><br/><a href="chapter-07/07.03-load-json-model-animations-bones.html">07.03-load-json-model-animations-bones.html</a><br/><a href="chapter-07/07.04-load-json-model-animations-morph.html">07.04-load-json-model-animations-morph.html</a>  </p>

 

相关文章:

  • 云锁模块libsensitiveFilter.so导致nginx报错,K哥
  • 用 Wireshark 图解:TCP 三次握手
  • linux第一面
  • 【转】Popclip的JSON格式化扩展
  • datatables使用
  • 所有的软弱,都是昂贵的
  • SQL查询优化——数据结构设计
  • $(function(){})与(function($){....})(jQuery)的区别
  • zabbix监控多tomcat实例
  • 小小小游戏
  • ApacheHttpServer出现启动报错:the requested operation has failed解决办法
  • Inodes 清理
  • vmware虚拟化无法迁移虚拟机
  • Docker for windows10 配置阿里云镜像
  • Hadoop集群搭建步骤
  • 实现windows 窗体的自己画,网上摘抄的,学习了
  • 【css3】浏览器内核及其兼容性
  • Cookie 在前端中的实践
  • ES6--对象的扩展
  • golang 发送GET和POST示例
  • Objective-C 中关联引用的概念
  • REST架构的思考
  • Webpack 4 学习01(基础配置)
  • 成为一名优秀的Developer的书单
  • 名企6年Java程序员的工作总结,写给在迷茫中的你!
  • 融云开发漫谈:你是否了解Go语言并发编程的第一要义?
  • 如何用vue打造一个移动端音乐播放器
  • 使用 Docker 部署 Spring Boot项目
  • 我与Jetbrains的这些年
  • MyCAT水平分库
  • #define,static,const,三种常量的区别
  • (4)事件处理——(7)简单事件(Simple events)
  • (bean配置类的注解开发)学习Spring的第十三天
  • (二)什么是Vite——Vite 和 Webpack 区别(冷启动)
  • (附源码)springboot课程在线考试系统 毕业设计 655127
  • (附源码)ssm考生评分系统 毕业设计 071114
  • (三) diretfbrc详解
  • (五)Python 垃圾回收机制
  • (学习日记)2024.04.10:UCOSIII第三十八节:事件实验
  • .java 指数平滑_转载:二次指数平滑法求预测值的Java代码
  • .NET Framework .NET Core与 .NET 的区别
  • .net wcf memory gates checking failed
  • @FeignClient 调用另一个服务的test环境,实际上却调用了另一个环境testone的接口,这其中牵扯到k8s容器外容器内的问题,注册到eureka上的是容器外的旧版本...
  • @RequestBody详解:用于获取请求体中的Json格式参数
  • @RequestParam详解
  • [Android Studio 权威教程]断点调试和高级调试
  • [Android]竖直滑动选择器WheelView的实现
  • [Apio2012]dispatching 左偏树
  • [BROADCASTING]tensor的扩散机制
  • [BZOJ 3531][Sdoi2014]旅行(树链剖分+线段树)
  • [C# 开发技巧]实现属于自己的截图工具
  • [c#基础]值类型和引用类型的Equals,==的区别
  • [C\C++]读入优化【技巧】
  • [CF703D]Mishka and Interesting sum/[BZOJ5476]位运算
  • [Docker]三.Docker 部署nginx,以及映射端口,挂载数据卷