python中loop函数_为何GAMLOOP中函数输出的Python Scopage不计算?
在调用函数之后,即使函数的计算值为false,将这个false值赋给gamePlaying但,gamePlaying条件仍然计算为true并继续进行。def check_win(): #function checks for three in a row across, down, and diagonals
for x in range (0, 3) :
y = x*3
if (board[y] == board[(y + 1)] and board[y] == board[(y + 2)]):
gamePlaying = False
else:
gamePlaying = True
if (board[x] == board[(x + 3)] and board[x] == board[(x + 6)]):
gamePlaying = False
else:
gamePlaying = True
if((board[0] == board[4] and board[0] == board[8]) or
(board[2] == board[4] and board[4] == board[6])):
gamePlaying = False
else:
gamePlaying = True
return(gamePlaying)
currentPlayer = [first_player,second_player] #creates list to iterate over turns
gamePlaying = True #bool for gameloop
while gamePlaying: #main game loop
for i in currentPlayer: #iterates over current player to switch turns
draw_board()
place_move = int(input(first_move + ' what is your move? ')) #inputs then places move for first_player
board[place_move] = first_player
gamePlaying = check_win() #should take bool output of check_win and store to cont or end gameloop
draw_board()
place_move = int(input(second_move + ' what is your move? ')) #inputs then places move for second_player
board[place_move] = second_player
gamePlaying = Check_win() #should take bool output of check_win and store to cont or end gameloop