MediaCodec_Analyze-1-create
MediaCodec Analyse – create
Refrence: https://source.android.google.cn/devices/media
一 APK调用的核心API
Android APK使用 MediaCodec API 播放音视频的简易流程:
MediaCodec codec = MediaCodec.createDecoderByType("video/avc");
MediaFormat format = MediaFormat.createVideoFormat("video/avc", 320, 480);
codec.configure(format, surface, null, 0);
codec.start();
二 MediaCodec codec = MediaCodec.createDecoderByType("video/avc");
创建java-framework层的 MediaCodec 对象实例,并调用jni层的 native_setup(...)
函数。
frameworks\base\media\java\android\media\MediaCodec.java
public static MediaCodec createDecoderByType(@NonNull String type) throws IOException {
return new MediaCodec(type, true /* nameIsType */, false /* encoder */);
}
private MediaCodec(@NonNull String name, boolean nameIsType, boolean encoder) {
......// looper、handler处理
native_setup(name, nameIsType, encoder);
}
private native final void native_setup(@NonNull String name, boolean nameIsType, boolean encoder);
android_media_MediaCodec_native_setup(...)
中new了一个JMediaCodec实例,然后检查返回结果。
frameworks\base\media\jni\android_media_MediaCodec.cpp
static void android_media_MediaCodec_native_setup(
JNIEnv *env, jobject thiz,
jstring name, jboolean nameIsType, jboolean encoder) {
...... //变量判断等
sp<JMediaCodec> codec = new JMediaCodec(env, thiz, tmp, nameIsType, encoder);
...... //mInitStatus,即create MediaCodec结果的判断
setMediaCodec(env,thiz, codec); //强引用等操作,作用是?
}
通过MediaCodec::CreateByType(...)
或MediaCodec::CreateByComponentName(...)
创建native层的MediaCodec实例。
frameworks\base\media\jni\android_media_MediaCodec.cpp
JMediaCodec::JMediaCodec(
JNIEnv *env, jobject thiz,
const char *name, bool nameIsType, bool encoder)
: mClass(NULL),
mObject(NULL) {
...... //mLooper等相关变量的处理
if (nameIsType) {
mCodec = MediaCodec::CreateByType(mLooper, name, encoder, &mInitStatus);
if (mCodec == nullptr || mCodec->getName(&mNameAtCreation) != OK) {
mNameAtCreation = "(null)";
}
} else {
mCodec = MediaCodec::CreateByComponentName(mLooper, name, &mInitStatus);
mNameAtCreation = name;
}
CHECK((mCodec != NULL) != (mInitStatus != OK));
}
以mCodec = MediaCodec::CreateByType(mLooper, name, encoder, &mInitStatus);
为例,在native层,通过MediaCodecList::findMatchingCodecs(...)
查找出所有合适的编解码器,然后循环创建所有的编解码器实例,并通过codec->init(componentName)
初始化相关编解码器实例,直到有一个编解码器的init返回OK,否则返回NULL。
frameworks\av\media\libstagefright\MediaCodec.cpp
sp<MediaCodec> MediaCodec::CreateByType(const sp<ALooper> &looper, const AString &mime, bool encoder, status_t *err, pid_t pid, uid_t uid) {
Vector<AString> matchingCodecs;
MediaCodecList::findMatchingCodecs(
mime.c_str(),
encoder,
0,
&matchingCodecs);
if (err != NULL) {
*err = NAME_NOT_FOUND;
}
for (size_t i = 0; i < matchingCodecs.size(); ++i) {
sp<MediaCodec> codec = new MediaCodec(looper, pid, uid);
AString componentName = matchingCodecs[i];
status_t ret = codec->init(componentName);
if (err != NULL) {
*err = ret;
}
if (ret == OK) { //有一个成功就会退出循环,此时*err==OK,即上文的mInitStatus==OK
return codec;
}
ALOGD("Allocating component '%s' failed (%d), try next one.", componentName.c_str(), ret);
}
return NULL;
}
实例化native层的MediaCodec时,会设置mState
为UNINITIALIZED,要重点提一下。
frameworks\av\media\libstagefright\MediaCodec.cpp
MediaCodec::MediaCodec(const sp<ALooper> &looper, pid_t pid, uid_t uid)
: mState(UNINITIALIZED), //保存状态到mState中
mReleasedByResourceManager(false),
mLooper(looper),
mCodec(NULL),
mReplyID(0),
mFlags(0),
mStickyError(OK),
mSoftRenderer(NULL),
mIsVideo(false),
mVideoWidth(0),
mVideoHeight(0),
mRotationDegrees(0),
mDequeueInputTimeoutGeneration(0),
mDequeueInputReplyID(0),
mDequeueOutputTimeoutGeneration(0),
mDequeueOutputReplyID(0),
mTunneledInputWidth(0),
mTunneledInputHeight(0),
mTunneled(false),
mHaveInputSurface(false),
mHavePendingInputBuffers(false),
mCpuBoostRequested(false),
mLatencyUnknown(0),
mNumLowLatencyEnables(0),
mNumLowLatencyDisables(0),
mIsLowLatencyModeOn(false),
mIndexOfFirstFrameWhenLowLatencyOn(-1),
mInputBufferCounter(0) {
if (uid == kNoUid) {
mUid = AIBinder_getCallingUid();
} else {
mUid = uid;
}
mResourceManagerProxy = new ResourceManagerServiceProxy(pid, mUid, ::ndk::SharedRefBase::make<ResourceManagerClient>(this));
initMediametrics(); //初始化Media相关指标变量
}
在MediaCodec::init(const AString &name)
中,通过mCodec = GetCodecBase(localname, owner);
创建具体的Codec,并保存到mCodec变量中。这里要注意一点,后文还有mCodec变量,遇到时要分清楚是属于哪个类的!
frameworks\av\media\libstagefright\MediaCodec.cpp
status_t MediaCodec::init(const AString &name) {
mResourceManagerProxy->init();
...... //相关变量的处理
mCodec = GetCodecBase(localname, owner);
if (mCodec == NULL) {
return NAME_NOT_FOUND;
}
...... // looper和callback的处理
sp<AMessage> msg = new AMessage(kWhatInit, this);
...... //msg等变量的处理
for (int i = 0; i <= kMaxRetry; ++i) {
if (i > 0) {
// Don't try to reclaim resource for the first time.
if (!mResourceManagerProxy->reclaimResource(resources)) {
break;
}
}
sp<AMessage> response;
err = PostAndAwaitResponse(msg, &response);
if (!isResourceError(err)) {
break;
}
}
return err;
}
在MediaCodec::GetCodecBase(...)
中判断前缀决定使用哪种Codec,目前(22年5月)网络视频一般用ACodec,所以本文以此为例分析。
frameworks\av\media\libstagefright\MediaCodec.cpp
sp<CodecBase> MediaCodec::GetCodecBase(const AString &name, const char *owner) {
if (owner) {
if (strcmp(owner, "default") == 0) {
return new ACodec;
} else if (strncmp(owner, "codec2", 6) == 0) {
return CreateCCodec();
}
}
if (name.startsWithIgnoreCase("c2.")) {
return CreateCCodec();
} else if (name.startsWithIgnoreCase("omx.")) {
// at this time only ACodec specifies a mime type.
return new ACodec;
} else if (name.startsWithIgnoreCase("android.filter.")) {
return new MediaFilter;
} else {
return NULL;
}
}
frameworks\av\media\libstagefright\ACodec.cpp
ACodec::ACodec()
: mSampleRate(0),
mNodeGeneration(0),
mUsingNativeWindow(false),
mNativeWindowUsageBits(0),
mLastNativeWindowDataSpace(HAL_DATASPACE_UNKNOWN),
mIsVideo(false),
mIsImage(false),
mIsEncoder(false),
mFatalError(false),
mShutdownInProgress(false),
mExplicitShutdown(false),
mIsLegacyVP9Decoder(false),
mEncoderDelay(0),
mEncoderPadding(0),
mRotationDegrees(0),
mChannelMaskPresent(false),
mChannelMask(0),
mDequeueCounter(0),
mMetadataBuffersToSubmit(0),
mNumUndequeuedBuffers(0),
mRepeatFrameDelayUs(-1LL),
mMaxPtsGapUs(0LL),
mMaxFps(-1),
mFps(-1.0),
mCaptureFps(-1.0),
mCreateInputBuffersSuspended(false),
mTunneled(false),
mDescribeColorAspectsIndex((OMX_INDEXTYPE)0),
mDescribeHDRStaticInfoIndex((OMX_INDEXTYPE)0),
mDescribeHDR10PlusInfoIndex((OMX_INDEXTYPE)0),
mStateGeneration(0),
mVendorExtensionsStatus(kExtensionsUnchecked) {
memset(&mLastHDRStaticInfo, 0, sizeof(mLastHDRStaticInfo));
mUninitializedState = new UninitializedState(this); //这里设置了ACodec的mCodec变量
mLoadedState = new LoadedState(this);
mLoadedToIdleState = new LoadedToIdleState(this);
mIdleToExecutingState = new IdleToExecutingState(this);
mExecutingState = new ExecutingState(this);
mOutputPortSettingsChangedState = new OutputPortSettingsChangedState(this);
mExecutingToIdleState = new ExecutingToIdleState(this);
mIdleToLoadedState = new IdleToLoadedState(this);
mFlushingState = new FlushingState(this);
mPortEOS[kPortIndexInput] = mPortEOS[kPortIndexOutput] = false;
mInputEOSResult = OK;
mPortMode[kPortIndexInput] = IOMX::kPortModePresetByteBuffer;
mPortMode[kPortIndexOutput] = IOMX::kPortModePresetByteBuffer;
memset(&mLastNativeWindowCrop, 0, sizeof(mLastNativeWindowCrop));
changeState(mUninitializedState);
}
ACodec::UninitializedState::UninitializedState(ACodec *codec)
: BaseState(codec) {
}
ACodec::BaseState::BaseState(ACodec *codec, const sp<AState> &parentState)
: AState(parentState),
mCodec(codec) {
}
先说明一下MediaCodec::init(...)
函数中的mCodec = GetCodecBase(localname, owner);
,此条语句执行完,mCodec保存的就是ACodec实例了。继续分析MediaCodec::init(...)
中的sp<AMessage> msg = new AMessage(kWhatInit, this);
,通过AHandler-ALooper-AMessage架构发送了一条消息kWhatInit
消息。在MediaCodec::onMessageReceived(...)
的case kWhatInit
中设置了回调、状态、编解码器相关信息等,然后调用ACodec的initiateAllocateComponent(...)
。
frameworks\av\media\libstagefright\MediaCodec.cpp
void MediaCodec::onMessageReceived(const sp<AMessage> &msg) {
switch (msg->what()) {
......
case kWhatInit:
{
...... //设置回调、状态、编解码器相关信息
mCodec->initiateAllocateComponent(format); //此处的mCodec为ACodec实例
break;
}
......
}
}
ACodec::initiateAllocateComponent(...)
中通过发送kWhatAllocateComponent
消息,调用ACodec::UninitializedState::onAllocateComponent(...)
,在其中通过OMXClient实例化omx对象,并调用其allocateNode
函数分配相关节点。然后保存好omx对象和相关omx节点,并调用mCallback->onComponentAllocated(...)
回调函数,最后更改状态。
frameworks\av\media\libstagefright\ACodec.cpp
void ACodec::initiateAllocateComponent(const sp<AMessage> &msg) {
msg->setWhat(kWhatAllocateComponent);
msg->setTarget(this);
msg->post();
}
bool ACodec::UninitializedState::onMessageReceived(const sp<AMessage> &msg) {
bool handled = false;
switch (msg->what()) {
......
case ACodec::kWhatAllocateComponent:
{
onAllocateComponent(msg);
handled = true;
break;
}
......
}
return handled;
}
bool ACodec::UninitializedState::onAllocateComponent(const sp<AMessage> &msg) {
ALOGV("onAllocateComponent");
...... //codecInfo、componentName等相关变量的处理
sp<CodecObserver> observer = new CodecObserver(notify);
sp<IOMX> omx;
sp<IOMXNode> omxNode;
status_t err = NAME_NOT_FOUND;
OMXClient client;
if (client.connect(owner.c_str()) != OK) {
mCodec->signalError(OMX_ErrorUndefined, NO_INIT);
return false;
}
omx = client.interface();
pid_t tid = gettid();
int prevPriority = androidGetThreadPriority(tid);
androidSetThreadPriority(tid, ANDROID_PRIORITY_FOREGROUND);
err = omx->allocateNode(componentName.c_str(), observer, &omxNode);
androidSetThreadPriority(tid, prevPriority);
if (err != OK) {
ALOGE("Unable to instantiate codec '%s' with err %#x.", componentName.c_str(), err);
mCodec->signalError((OMX_ERRORTYPE)err, makeNoSideEffectStatus(err));
return false;
}
mDeathNotifier = new DeathNotifier(new AMessage(kWhatOMXDied, mCodec));
auto tOmxNode = omxNode->getHalInterface<IOmxNode>();
if (tOmxNode && !tOmxNode->linkToDeath(mDeathNotifier, 0)) {
mDeathNotifier.clear();
}
++mCodec->mNodeGeneration;
mCodec->mComponentName = componentName; //此处的mCodec是ACodec实例
mCodec->mRenderTracker.setComponentName(componentName);
mCodec->mFlags = 0;
if (componentName.endsWith(".secure")) {
mCodec->mFlags |= kFlagIsSecure;
mCodec->mFlags |= kFlagIsGrallocUsageProtected;
mCodec->mFlags |= kFlagPushBlankBuffersToNativeWindowOnShutdown;
}
mCodec->mOMX = omx;
mCodec->mOMXNode = omxNode;
mCodec->mCallback->onComponentAllocated(mCodec->mComponentName.c_str());
mCodec->changeState(mCodec->mLoadedState);
return true;
}
这里稍微分析下
mCodec->mCallback->onComponentAllocated(mCodec->mComponentName.c_str());
中的mCallback
。在ACodec中找不到mCallback
变量,那它在哪里?怎样回调的呢?正向不好找,反向找。查找
onComponentAllocated
可以找到MediaCodec.cpp:517:void CodecCallback::onComponentAllocated(const char *componentName) {...}
,继续查找CodecCallback
可以找到MediaCodec.cpp:446:class CodecCallback : public CodecBase::CodecCallback {...}
,简单推测ACodec中的mCallback
也是在MediaCodec中初始化的,再加上继续往下找没有明显关联。所以返回查找
mCallback
,可以找到MediaCodec.cpp:2898: mCallback = callback;
和CodecBase.h:243: std::unique_ptr<CodecCallback> mCallback;
、CodecBase.h:267: mCallback = std::move(callback);
,通过下文的分析可知,ACodec中的mCallback
变量是CodecBase中的,即,CodecBase.h:243: std::unique_ptr<CodecCallback> mCallback;
。而CodecBase.h:267: mCallback = std::move(callback);
是CodecBase.h:211: inline void setCallback(std::unique_ptr<CodecCallback> &&callback) {...}
函数中的语句。继续查找setCallback
可以找到MediaCodec.cpp:1210: mCodec->setCallback(
(此处的mCodec指的是ACodec实例),查看code可以知道此处new了一个CodecCallback
实例:mCodec->setCallback(std::unique_ptr<CodecBase::CodecCallback>(new CodecCallback(new AMessage(kWhatCodecNotify, this))));
,是status_t MediaCodec::init(const AString &name) {...}
函数中的语句。至此,和上面联系起来了。另外,搜索h文件查找
mCallback
可以找到CodecBase.h:243: std::unique_ptr<CodecCallback> mCallback;
,再找到ACodec
和CodecBase
的关系,应该就结束了。再ACodec.cpp
文件中可以看到类定义ACodec.h:60:struct ACodec : public AHierarchicalStateMachine, public CodecBase {...}
。所以可知,ACodec继承自CodecBase,所以也继承了CodecBase中的std::unique_ptr<CodecCallback> mCallback;
变量。因此,对ACodec中的
mCodec->mCallback->onComponentAllocated(mCodec->mComponentName.c_str());
分析为:在CodecBase.h
中定义了std::unique_ptr<CodecCallback> mCallback;
变量,ACodec继承过来了。等APK调用到native层的MediaCodec::init(...)
函数时,会将通过mCodec->setCallback(...)
也就是CodecBase中的inline void setCallback(...)
函数将其赋值。之后就可以调用MediaCodec.cpp:517:void CodecCallback::onComponentAllocated(const char *componentName) {...}
函数了。