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muduo源码阅读笔记(11、TcpClient)

muduo源码阅读笔记(11、TcpClient)

Muduo源码笔记系列:

muduo源码阅读笔记(0、下载编译muduo)

muduo源码阅读笔记(1、同步日志)

muduo源码阅读笔记(2、对C语言原生的线程安全以及同步的API的封装)

muduo源码阅读笔记(3、线程和线程池的封装)

muduo源码阅读笔记(4、异步日志)

muduo源码阅读笔记(5、Channel和Poller)

muduo源码阅读笔记(6、EvevntLoop和Thread)

muduo源码阅读笔记(7、EventLoopThreadPool)

muduo源码阅读笔记(8、定时器TimerQueue)

muduo源码阅读笔记(9、TcpServer)

muduo源码阅读笔记(10、TcpConnection)

muduo源码阅读笔记(11、TcpClient)

前言

本章新涉及的文件有:

  1. TcpClient.h/cc:和TcpServer不同的是,TcpClient位于客户端,主要是对客户发起的连接进行管理,TcpClient只有一个loop,也会和TcpConnection配合,将三次握手连接成功的sockfd交由TcpConnection管理。

  2. Connector.h/cc:Muduo将一个客户端的sock分成了两个阶段,分别是:连接阶段、读写阶段,Connector就是负责fd的连接阶段,当一个sockfd连接成功后,将sockfd传给TcpClient,由TcpClient将sockfd传给TcpConnection进行读写管理,Connector和TcpServer的Acceptor在设计上有这类似的思想,不同的是,Connector是可以针对同一个ip地址进行多次连接,产生不同的sockfd、而Acceptor是去读listen sock来接收连接,产生不同sockfd。

总体来说,TcpClient的实现是严格遵循TcpServer的实现的,

Connector的实现

提供的接口:

class Connector : noncopyable,public std::enable_shared_from_this<Connector>{
public:typedef std::function<void (int sockfd)> NewConnectionCallback;Connector(EventLoop* loop, const InetAddress& serverAddr);~Connector();void setNewConnectionCallback(const NewConnectionCallback& cb){ newConnectionCallback_ = cb; }void start();  // can be called in any threadvoid restart();  // must be called in loop threadvoid stop();  // can be called in any threadconst InetAddress& serverAddress() const { return serverAddr_; }private:enum States { kDisconnected, kConnecting, kConnected };static const int kMaxRetryDelayMs = 30*1000;static const int kInitRetryDelayMs = 500;void setState(States s) { state_ = s; }void startInLoop();void stopInLoop();void connect();void connecting(int sockfd);void handleWrite();void handleError();void retry(int sockfd);int removeAndResetChannel();void resetChannel();EventLoop* loop_; // 连接发起所在loopInetAddress serverAddr_;  // 连接到哪里bool connect_; // atomic  // 开始连接?States state_;  // FIXME: use atomic variable // 连接状态std::unique_ptr<Channel> channel_;  // fd读写以及读写事件管理,对epoll/poll/selectIO多路复用的抽象,方便跨平台。NewConnectionCallback newConnectionCallback_; // 一般是:TcpClient::newConnectionint retryDelayMs_;  // 连接重试毫秒数。
};

简单记录一下连接阶段启动流程:

调用Connector::start()->

  1. connect_ 赋值为 true。

  2. 在loop任务队列追加Connector::startInLoop()回调任务

    1. 执行回调任务:Connector::startInLoop()

    2. 调用Connector::connect()

      1. 创建非阻塞的连接sock

      2. ::connect(sock, …)

      3. 调用Connector::connecting(int sockfd)

        1. new channel(sockfd)赋值给channel_将Connector::handleWrite()和Connector::handleError()设置给cahnnel的写回调以及错误处理回调

        2. 使能Poller开始监听sockfd

当连接成功,会触发sockfd的写事件,从而调用Connector::handleWrite()->

  1. 将sockfd和channel_解绑,并将channel_ rest。

  2. 调用newConnectionCallback_(也即TcpClient::newConnection)将连接完成的sockfd传给TcpClient处理

感兴趣的读者,可以自行阅读源码,了解连接过程中,stop、retry的流程。

实现的伪代码:


void Connector::start(){connect_ = true;loop_->runInLoop(std::bind(&Connector::startInLoop, this)); // FIXME: unsafe
}void Connector::startInLoop(){loop_->assertInLoopThread();assert(state_ == kDisconnected);if (connect_){connect();}else{LOG_DEBUG << "do not connect";}
}void Connector::stop(){connect_ = false;loop_->queueInLoop(std::bind(&Connector::stopInLoop, this)); // FIXME: unsafe// FIXME: cancel timer
}void Connector::stopInLoop(){loop_->assertInLoopThread();if (state_ == kConnecting){setState(kDisconnected);int sockfd = removeAndResetChannel();retry(sockfd);}
}void Connector::connect(){int sockfd = sockets::createNonblockingOrDie(serverAddr_.family());int ret = sockets::connect(sockfd, serverAddr_.getSockAddr());int savedErrno = (ret == 0) ? 0 : errno;switch (savedErrno){case 0:case EINPROGRESS:case EINTR:case EISCONN:connecting(sockfd);break;/*...*/}
}void Connector::connecting(int sockfd){setState(kConnecting);assert(!channel_);channel_.reset(new Channel(loop_, sockfd));channel_->setWriteCallback(std::bind(&Connector::handleWrite, this)); // FIXME: unsafechannel_->setErrorCallback(std::bind(&Connector::handleError, this)); // FIXME: unsafe// channel_->tie(shared_from_this()); is not working,// as channel_ is not managed by shared_ptrchannel_->enableWriting();
}int Connector::removeAndResetChannel(){channel_->disableAll();channel_->remove();int sockfd = channel_->fd();// Can't reset channel_ here, because we are inside Channel::handleEventloop_->queueInLoop(std::bind(&Connector::resetChannel, this)); // FIXME: unsafereturn sockfd;
}void Connector::resetChannel(){channel_.reset();
}void Connector::handleWrite(){LOG_TRACE << "Connector::handleWrite " << state_;if (state_ == kConnecting){int sockfd = removeAndResetChannel();int err = sockets::getSocketError(sockfd);if (err){LOG_WARN << "Connector::handleWrite - SO_ERROR = "<< err << " " << strerror_tl(err);retry(sockfd);}else{setState(kConnected);if (connect_){newConnectionCallback_(sockfd);}else{sockets::close(sockfd);}}}else{// what happened?assert(state_ == kDisconnected);}
}void Connector::handleError(){LOG_ERROR << "Connector::handleError state=" << state_;if (state_ == kConnecting){int sockfd = removeAndResetChannel();int err = sockets::getSocketError(sockfd);LOG_TRACE << "SO_ERROR = " << err << " " << strerror_tl(err);retry(sockfd);}
}void Connector::retry(int sockfd){sockets::close(sockfd);setState(kDisconnected);if (connect_){LOG_INFO << "Connector::retry - Retry connecting to " << serverAddr_.toIpPort()<< " in " << retryDelayMs_ << " milliseconds. ";loop_->runAfter(retryDelayMs_/1000.0, // 稍后重试std::bind(&Connector::startInLoop, shared_from_this()));retryDelayMs_ = std::min(retryDelayMs_ * 2, kMaxRetryDelayMs);  // 超时加倍}else{LOG_DEBUG << "do not connect";}
}

TcpClient的实现

提供的接口:

class TcpClient : noncopyable
{
public:// TcpClient(EventLoop* loop);// TcpClient(EventLoop* loop, const string& host, uint16_t port);TcpClient(EventLoop* loop,const InetAddress& serverAddr,const string& nameArg);~TcpClient();  // force out-line dtor, for std::unique_ptr members.void connect();void disconnect();void stop();TcpConnectionPtr connection() const{MutexLockGuard lock(mutex_);return connection_;}EventLoop* getLoop() const { return loop_; }bool retry() const { return retry_; }void enableRetry() { retry_ = true; }const string& name() const{ return name_; }/// Set connection callback./// Not thread safe.void setConnectionCallback(ConnectionCallback cb){ connectionCallback_ = std::move(cb); }/// Set message callback./// Not thread safe.void setMessageCallback(MessageCallback cb){ messageCallback_ = std::move(cb); }/// Set write complete callback./// Not thread safe.void setWriteCompleteCallback(WriteCompleteCallback cb){ writeCompleteCallback_ = std::move(cb); }private:/// Not thread safe, but in loopvoid newConnection(int sockfd);/// Not thread safe, but in loopvoid removeConnection(const TcpConnectionPtr& conn);EventLoop* loop_; // 运行在那个loopConnectorPtr connector_; // avoid revealing Connector // 连接器const string name_; // TcpClient名ConnectionCallback connectionCallback_;   // 连接建立和断开回调MessageCallback messageCallback_;   // 可读回调WriteCompleteCallback writeCompleteCallback_;   // 写完回调bool retry_;   // atomic  重连bool connect_; // atomic  // 已经连接?// always in loop threadint nextConnId_;  // 字面意思mutable MutexLock mutex_;TcpConnectionPtr connection_ GUARDED_BY(mutex_);  // 连接读写管理器
};

TcpClient核心函数TcpClient::newConnection,该函数会作为连接器的回调,当sockfd连接成功后,该函数被调用,设置必要信息后,为该sockfd产生一个TcpConnection对象,后续该fd的读写,全权交由TcpConnection处理。逻辑比较简单,实现如下:

实现的伪代码:

TcpClient::TcpClient(EventLoop* loop,const InetAddress& serverAddr,const string& nameArg): loop_(CHECK_NOTNULL(loop)),connector_(new Connector(loop, serverAddr)),name_(nameArg),connectionCallback_(defaultConnectionCallback),messageCallback_(defaultMessageCallback),retry_(false),connect_(true),nextConnId_(1){connector_->setNewConnectionCallback(std::bind(&TcpClient::newConnection, this, _1));// FIXME setConnectFailedCallbackLOG_INFO << "TcpClient::TcpClient[" << name_<< "] - connector " << get_pointer(connector_);
}void TcpClient::connect(){// FIXME: check stateLOG_INFO << "TcpClient::connect[" << name_ << "] - connecting to "<< connector_->serverAddress().toIpPort();connect_ = true;connector_->start();
}void TcpClient::disconnect(){connect_ = false;{MutexLockGuard lock(mutex_);if (connection_){connection_->shutdown();}}
}void TcpClient::stop(){connect_ = false;connector_->stop();
}void TcpClient::newConnection(int sockfd){loop_->assertInLoopThread();InetAddress peerAddr(sockets::getPeerAddr(sockfd));char buf[32];snprintf(buf, sizeof buf, ":%s#%d", peerAddr.toIpPort().c_str(), nextConnId_);++nextConnId_;string connName = name_ + buf;InetAddress localAddr(sockets::getLocalAddr(sockfd));// FIXME poll with zero timeout to double confirm the new connection// FIXME use make_shared if necessaryTcpConnectionPtr conn(new TcpConnection(loop_,connName,sockfd,localAddr,peerAddr));conn->setConnectionCallback(connectionCallback_);conn->setMessageCallback(messageCallback_);conn->setWriteCompleteCallback(writeCompleteCallback_);conn->setCloseCallback(std::bind(&TcpClient::removeConnection, this, _1)); // FIXME: unsafe{MutexLockGuard lock(mutex_);connection_ = conn;}conn->connectEstablished(); // 同一loop,可以直接调用
}void TcpClient::removeConnection(const TcpConnectionPtr& conn){loop_->assertInLoopThread();assert(loop_ == conn->getLoop());{MutexLockGuard lock(mutex_);assert(connection_ == conn);connection_.reset();}loop_->queueInLoop(std::bind(&TcpConnection::connectDestroyed, conn));if (retry_ && connect_){LOG_INFO << "TcpClient::connect[" << name_ << "] - Reconnecting to "<< connector_->serverAddress().toIpPort();connector_->restart();}
}

细节明细:

疑问

在TcpConnection::handleClose()实现当中,为什么没有调用close,关闭sockfd?也看了一下TcpConnection的析构、TcpConnection::connectDestroyed(),没有一个地方调用了close来关闭sockfd

解答

在 TcpConnection 对象析构的时候。TcpConnection 持有一个 Socket 对象,Socket 是一个 RAII handler,它的析构函数会 close(sockfd_)。这样,如果发生 TcpConnection 对象泄漏,那么我们从 /proc/pid/fd/ 就能找到没有关闭的文件描述符,便于查错。

原文链接:https://blog.csdn.net/Solstice/article/details/6208634

总结

Muduo设计的TcpServer和TcpClient代码思想及其统一,一些算法题也是需要这样的抽象思维,所以我认为这也是以后从事it最重要的品质,可以避免很多不必要的bug。。

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