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什么是系统工程(字幕)13

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如果不加图

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怎么加

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我们来看一下

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你看

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右键点这个,添加元素

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00:00:07,380 --> 00:00:07,960


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这里选

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系统工程,SysML

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00:00:13,480 --> 00:00:13,781


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然后SysML 1.5,块定义

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这里默认就已经是block了

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那我们首先加第一个是什么

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这个

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蒸馏器系统上下文

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直接敲蒸馏器系统

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上下文

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你看,这就多了一个

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对吧

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然后可以继续加

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00:00:42,948 --> 00:00:44,608
你看那个界面还在

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对不对

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00:00:45,231 --> 00:00:47,722
我们一个一个加,水源,蒸馏器

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水分配系统,热源

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对吧

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水源

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蒸馏器

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水分配系统

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热源

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00:01:12,970 --> 00:01:13,220

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还有吗

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我看看

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就这几个

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这是这几个结点上那个block了

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也就是说,结点上这个block每个代表一个什么

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代表一个系统

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对吧

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所以这个

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块内部图的抽象级别是在什么级别

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它是系统之间的交互

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这里没了

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那接下来,就来加这个了

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中间这个流动

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这个热、水

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这个

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你看,这后面是类

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这后面是那个类

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或者类元,这是那个

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实例的名字,对吧

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冒号右边是类型

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左边实例

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所以我们是

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00:02:10,130 --> 00:02:10,990

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加这个类型

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一个水,一个热

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后面什么污水净水呀

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这个是它的那个

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实例的名字

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或者说,角色的名字

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加在哪里

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那这个是放在值类型

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这个包这里

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这里我们可以

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添加两个block,一样的

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跟刚才一样

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你可以不用画图都可以

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添加

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一个是

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一个是热

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这两个有了

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那接下来

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就是要画这个图了

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你看,这个图是什么

81
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这个蒸馏器系统上下文这个block的什么

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IBD,就是内部块图

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它名字叫

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context,上下文

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这是它的名字

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那我们就来画一下

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你看

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针对这个上下文

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画图嘛

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右键点它

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添加一个这个

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对吧

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添加这个

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图的名字,上下文

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怎么1.4

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我们不要1.4

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我们1.5

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添加

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添加图

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然后呢

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这个

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SysML

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1.5

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这个

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然后改名叫上下文

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00:04:07,890 --> 00:04:08,157

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你看,对应一下这个

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IBD block 

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蒸馏器系统上下文,上下文

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IBD block,蒸馏器系统上下文

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对吧

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接下来,我们就要来

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把这些

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放上去了

118
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那这些浏览器里都有了嘛

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对吧

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我们就把它拖上来

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第一个要拖的

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就是那个

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水源

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这里,拖上来

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然后这里选property,表示这是它的一个属性

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它默认就property,属性

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还有其他选项

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先不用管它

129
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就这个,属性

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实际上这一步

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跟我们在那个

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块定义图里面画那个组合关系

133
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是一样的

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只不过我们这里没有画那个块定义图组合关系

135
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如果你画了组合关系

136
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说我这个上下文组合了一个水源

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那么这个

138
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上下文这里,你看,这里就出现一个属性嘛

139
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你看

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00:05:16,815 --> 00:05:17,020


141
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你在块定义图里面画一个组合关系

142
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它也可以起到这个效果

143
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它也是一个属性

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因为我没有画块定义图嘛

145
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我们直接在块内部图

146
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内部块图这里操作了

147
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所以这里,那这个名字就不要了

148
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这名字不要

149
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因为它

150
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那个图上这里就没有名字嘛

151
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对吧

152
00:05:42,335 --> 00:05:43,530
这里没有名字

153
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左边这个实例名没有

154
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还有,接下来,下一个就是那个蒸馏器

155
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也同样不要名字

156
00:05:59,620 --> 00:06:00,630
还有什么

157
00:06:01,350 --> 00:06:02,670
水分配系统

158
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还有操作人员

159
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那从用例那里拖过来了

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放这里

161
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还有什么,热源

162
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还有一个小人是用水人员

163
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这样

164
00:06:52,350 --> 00:06:54,150
我们对齐一下

165
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小一点

166
00:07:11,530 --> 00:07:11,822

167
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往下一点

168
00:07:48,280 --> 00:07:49,220

169
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这样来

170
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那接下来,你看,这里有一个

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多重性

172
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表示这个属性的多重性

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这个得先

174
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设置了

175
00:08:04,390 --> 00:08:05,201
那多重性在哪里设置

176
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就选中这个

177
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然后在property这里

178
00:08:12,410 --> 00:08:13,090


179
00:08:13,630 --> 00:08:14,945
然后往下走

180
00:08:14,945 --> 00:08:16,260
你看有多重性

181
00:08:17,930 --> 00:08:20,094
然后这个是多少来着

182
00:08:20,094 --> 00:08:21,297
一到多,对吧

183
00:08:21,297 --> 00:08:22,740
所以下限是1

184
00:08:23,190 --> 00:08:24,820
上限是多

185
00:08:27,650 --> 00:08:28,270


186
00:08:29,340 --> 00:08:29,583


187
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你看,这就出来了

188
00:08:31,528 --> 00:08:33,230
这个呢,是多少

189
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这是0到多

190
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下限是0

191
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上限是多

192
00:08:42,880 --> 00:08:43,154


193
00:08:43,154 --> 00:08:44,250
这样来

194
00:08:44,880 --> 00:08:46,005
搞小一点

195
00:08:46,005 --> 00:08:47,580
这个太大了

196
00:08:57,930 --> 00:08:59,150
下面也是一样

197
00:08:59,860 --> 00:09:00,061


198
00:09:00,061 --> 00:09:01,070
都搞小一点

199
00:09:12,430 --> 00:09:12,846

200
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这搞定了

201
00:09:15,310 --> 00:09:17,355
但是这里有个小人

202
00:09:17,355 --> 00:09:19,401
这个就搞不定了

203
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这搞不定

204
00:09:20,310 --> 00:09:21,220
因为那个

205
00:09:21,710 --> 00:09:22,801
这里没有小人

206
00:09:22,801 --> 00:09:24,257
你要小人可以

207
00:09:24,257 --> 00:09:25,531
你把小人拖上来

208
00:09:25,531 --> 00:09:26,440
你看怎么做

209
00:09:26,440 --> 00:09:28,260
如果你不想要这个

210
00:09:28,260 --> 00:09:29,534
你想要小人呢

211
00:09:29,534 --> 00:09:30,080
拖上来

212
00:09:30,520 --> 00:09:30,723


213
00:09:30,723 --> 00:09:33,159
但这里就不要Property了

214
00:09:33,159 --> 00:09:34,580
这里选实例

215
00:09:34,940 --> 00:09:35,670
这里

216
00:09:36,740 --> 00:09:37,836
这样可以

217
00:09:37,836 --> 00:09:39,590
但是这样可以的话

218
00:09:39,590 --> 00:09:42,880
这边就没有这个方框了

219
00:09:44,260 --> 00:09:47,460
所以我们这里,这小人就不管它了

220
00:09:51,410 --> 00:09:51,686

221
00:09:51,686 --> 00:09:53,900
接下来呢,就是轮到

222
00:09:54,630 --> 00:09:57,750
各个block之间的那个

223
00:09:58,590 --> 00:10:01,140
应该说各个属性之间的那个

224
00:10:01,750 --> 00:10:02,630
关系了

225
00:10:02,630 --> 00:10:03,510
那个连接

226
00:10:03,510 --> 00:10:06,810
那这里面的连接,实际上就一个,就是那个

227
00:10:08,750 --> 00:10:14,981
项,item的这个流,item这个流的关系

228
00:10:14,981 --> 00:10:17,813
实际上是一种动态的关系

229
00:10:17,813 --> 00:10:18,380
我有

230
00:10:19,140 --> 00:10:20,910
水流到你那里

231
00:10:22,700 --> 00:10:24,130
那这个怎么画

232
00:10:25,310 --> 00:10:28,047
我们的那个水、热是在哪里

233
00:10:28,047 --> 00:10:29,415
水、热在这里嘛

234
00:10:29,415 --> 00:10:29,871
对吧

235
00:10:29,871 --> 00:10:30,100


236
00:10:32,430 --> 00:10:33,673
然后画过来

237
00:10:33,673 --> 00:10:37,653
显然这个三角这个,就是哪一个

238
00:10:37,653 --> 00:10:38,400
就这个

239
00:10:39,390 --> 00:10:43,010
项流这个,你看怎么画

240
00:10:43,010 --> 00:10:44,820
选中这个,画过来

241
00:10:46,150 --> 00:10:46,800


242
00:10:47,080 --> 00:10:48,520
然后添加

243
00:10:48,960 --> 00:10:50,588
我们是水嘛

244
00:10:50,588 --> 00:10:51,240
对吧

245
00:10:51,950 --> 00:10:52,770
确定

246
00:10:53,170 --> 00:10:54,920
然后这里添加上这个

247
00:10:58,370 --> 00:10:58,598

248
00:10:58,598 --> 00:10:59,738
这样过来

249
00:10:59,738 --> 00:11:01,334
我把它过来一点

250
00:11:01,334 --> 00:11:01,562


251
00:11:01,562 --> 00:11:02,930
有点窄了

252
00:11:06,850 --> 00:11:07,152

253
00:11:07,152 --> 00:11:08,060
接下来

254
00:11:09,900 --> 00:11:14,340
但是这个跟我们这个图上不是一致的哦

255
00:11:15,660 --> 00:11:17,809
图上是说,你看,水是水

256
00:11:17,809 --> 00:11:19,720
它前面有个说脏水

257
00:11:20,290 --> 00:11:20,658


258
00:11:20,658 --> 00:11:22,500
也就是说,水

259
00:11:24,610 --> 00:11:25,640
是一个

260
00:11:26,000 --> 00:11:27,020
大的类型

261
00:11:27,020 --> 00:11:29,060
下面又分脏水

262
00:11:29,530 --> 00:11:30,550
净水

263
00:11:31,710 --> 00:11:33,780
那这个脏水怎么表达

264
00:11:34,570 --> 00:11:34,751


265
00:11:34,751 --> 00:11:36,925
不可能说我把水改成冒号

266
00:11:36,925 --> 00:11:37,830
这不行

267
00:11:37,830 --> 00:11:39,280
另外一种就是什么

268
00:11:39,890 --> 00:11:44,330
一种做法是在这上面添加一个污水的

269
00:11:45,690 --> 00:11:46,530
Block

270
00:11:46,890 --> 00:11:49,950
它是这个水的一个

271
00:11:50,780 --> 00:11:52,470
子类

272
00:11:52,750 --> 00:11:55,420
或者子block,一个泛化关系

273
00:11:56,720 --> 00:11:56,888


274
00:11:56,888 --> 00:11:58,574
污水去继承这个水

275
00:11:58,574 --> 00:12:00,260
但这里说的不是继承

276
00:12:00,260 --> 00:12:02,790
而是说什么,冒号说的是一个实例

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