Unity计算位置平移矩阵
glm::mat4 matrix_t = glm::transpose(glm::mat4{1.0f, 0.0f, 0.0f, -tx,0.0f, 1.0f, 0.0f, -ty,0.0f, 0.0f, 1.0f, -tz,0.0f, 0.0f, 0.0f, 1.0f,});
glm::mat4 matrix_t = glm::transpose(glm::mat4{1.0f, 0.0f, 0.0f, -tx,0.0f, 1.0f, 0.0f, -ty,0.0f, 0.0f, 1.0f, -tz,0.0f, 0.0f, 0.0f, 1.0f,});