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c++同人小游戏之斗罗大陆4

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​#include<iostream>  
#include<conio.h>
#include<windows.h>
#include<stdlib.h>
#include<stdio.h>
#include<time.h>            
#include<string.h>
using namespace std;
string name,wh,wh3,hsm;
int xthl=0;//先天魂力
int hldj=0;//魂力等级
int wh1=999;//武魂
int wh2=999;//武魂2
long long sxhl=20;//所需魂力
long long  gj,fy,jy=0,hp,zdhp,ds=3;//属性
long long hj[9]={0};//九个魂环的年限
long long hj2[9]={0};//第二武魂九个魂环的年限
int hh=0;//第一武魂魂环数量
int hh2=0;//第二武魂魂环数量
int jl=0;//魂环吸收几率
int jhb=0;//金魂币
int zgn=0;//诸葛弩
int zmd=0;//子母胆
int ywt=0;//阎王帖
int bylh=0;//暴雨莲花
int fntl=0;//佛怒唐莲
long long nx;//魂兽年限
long long dfsh;//魂兽的伤害
long long dfsm;//魂兽的生命值
int n,a,p,jg,hs,ct,xs,zd,jn,sz,o,fh,pd,w=0,xlxl=100,syaq;//亿些变量
int main() {srand(time(NULL));cout<<"-------------------斗罗大陆-----------------------"<<endl;cout<<"你好,欢迎来到斗罗陆,行走江湖,请留下你的大名:"; cin >> name;cout<<name<<",你即将觉醒武魂,请做好准备"<<endl; Sleep(3000);n=rand()%5+1;if(n>=0&&n<=4){wh1=rand()%8;if(wh1==0) {wh="昊天锤";}	if(wh1==1) {wh="蓝电霸王龙";}if(wh1==2) {wh="七杀剑";}if(wh1==3) {wh="邪火凤凰";}if(wh1==4) {wh="蓝银皇";}if(wh1==5) {wh="六翼天使";}if(wh1==6) {wh="邪眸白虎";}if(wh1==7){wh="幽冥灵猫";}cout<<"你的武魂 :"<<wh<<endl;}else {pd=2;wh1=rand()%8;wh2=rand()%8;if(wh1==0) {wh="昊天锤";}	if(wh1==1) {wh="蓝电霸王龙";}if(wh1==2) {wh="七杀剑";}if(wh1==3) {wh="邪火凤凰";}if(wh1==4) {wh="蓝银皇";}if(wh1==5) {wh="六翼天使";}if(wh1==6) {wh="邪眸白虎";}if(wh1==7){wh="幽冥灵猫";}if(wh2==0) {wh3="昊天锤";}	if(wh2==1) {wh3="蓝电霸王龙";}if(wh2==2) {wh3="七杀剑";}if(wh2==3) {wh3="邪火凤凰";}if(wh2==4) {wh3="蓝银皇";}if(wh2==5) {wh3="六翼天使";}if(wh2==6) {wh3="邪眸白虎";}if(wh2==7){wh3="幽冥灵猫";}cout<<"你的武魂 :"<<wh<<' '<<"第二武魂 :"<<wh3<<endl;}cout<<name<<",你即将进行魂力测评,请做好准备"<<endl; Sleep(3000);xthl=rand()%10+5;if(pd==2){xthl=10;}if(xthl>10){xthl/=2;}if(xthl<=1) {cout<<"你只是一个普通人,没有魂力,平凡的度过一生!!!"<<endl;return 0; }else{hldj=xthl;cout<<"你的魂力为"<<hldj<<"级,请开始你的斗罗之旅"<<endl;}if(xthl==10){cout<<"竟然是先天满魂力!!!将来必成封号斗罗!!!"<<endl;}cout<<"你来到了城镇"<<endl;gj=xthl*6;fy=xthl*2;zdhp=xthl*10;hp=zdhp;goto cz;cz:system("color 0F");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |FOREGROUND_GREEN);cout<<"  -----------------------*城镇*---------------------------------------  \n";cout<<"  |       1.暗器店  2.魂兽森林 3.修炼 4.返回主菜单   注:有彩蛋      |  \n";cout<<"  --------------------祝您玩的开心------------------------------------  \n";cin>>a;if(a==1){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);cout<<"\n电脑正在拼命加载中...\n\n\n";Sleep(1000);goto aqd;}if(a==2){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);cout<<"\n电脑正在拼命加载中...\n\n\n";Sleep(1000);goto hssl;	}if(a==3){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);cout<<"\n电脑正在拼命加载中...\n\n\n";Sleep(1000);goto xl;}if(a==4){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);cout<<"\n电脑正在拼命加载中...\n\n\n";Sleep(1000);goto zcd;}if(a==111028){jhb=1000000;goto cz;}if(a==888888){jy+=999999999;goto cz;}aqd:system("color 0F");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |FOREGROUND_BLUE);cout<<"  -------------*暗器店*-----------------------------------------------  \n";cout<<"  |1.诸葛弩箭矢5只 2.子母胆 3.阎王帖 4.暴雨莲花 5.佛怒唐莲 6.返回    |  \n";cout<<"  |   500金魂币    1000金币 5000金币  10000金币  50000金币           |  \n";cout<<"  -----------祝您玩的开心---------------------------------------------  \n";cin>>p;if(p==1){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);cout<<"你有"<<jhb<<"元\n"<<endl;cout<<"您购买了诸葛弩*5\n"<<endl;cout<<"几个:\n";cin>>jg;if(jhb>=jg*500){jhb-=jg*100;zgn +=jg*5;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);cout<<"购买成功!\n"<<endl;cout<<"您还有"<<jhb<<"元"<<endl;}else{                                                                                                                                                                                      // 25045SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);cout<<"余额不足!\n";cout<<"您有"<<jhb<<"元"<<endl;}Sleep(800);goto aqd;}if(p==2){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);cout<<"你有"<<jhb<<"元\n"<<endl;cout<<"您购买了子母胆*2\n"<<endl;cout<<"几个:\n";cin>>jg;if(jhb>=jg*1000){jhb-=jg*1000;zgn +=jg*2;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);cout<<"购买成功!\n"<<endl;cout<<"您还有"<<jhb<<"元"<<endl;}else{                                                                                                                                                                                      // 25045SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);cout<<"余额不足!\n";cout<<"您有"<<jhb<<"元"<<endl;}Sleep(800);goto aqd;}if(p==3){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);cout<<"你有"<<jhb<<"元\n"<<endl;cout<<"您购买了阎王帖\n"<<endl;cout<<"几个:\n";cin>>jg;if(jhb>=jg*5000){jhb-=jg*5000;zgn +=jg;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);cout<<"购买成功!\n"<<endl;cout<<"您还有"<<jhb<<"元"<<endl;}else{                                                                                                                                                                                      // 25045SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);cout<<"余额不足!\n";cout<<"您有"<<jhb<<"元"<<endl;}Sleep(800);goto aqd;}if(p==4){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);cout<<"你有"<<jhb<<"元\n"<<endl;cout<<"您购买了暴雨梨花\n"<<endl;cout<<"几个:\n";cin>>jg;if(jhb>=jg*10000){jhb-=jg*10000;zgn +=jg;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);cout<<"购买成功!\n"<<endl;cout<<"您还有"<<jhb<<"元"<<endl;}else{                                                                                                                                                                                      // 25045SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);cout<<"余额不足!\n";cout<<"您有"<<jhb<<"元"<<endl;}Sleep(800);goto aqd;}if(p==5){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);cout<<"你有"<<jhb<<"元\n"<<endl;cout<<"您购买了佛怒唐莲\n"<<endl;cout<<"几个:\n";cin>>jg;if(jhb>=jg*50000){jhb-=jg*50000;zgn +=jg;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);cout<<"购买成功!\n"<<endl;cout<<"您还有"<<jhb<<"元"<<endl;}else{                                                                                                                                                                                      // 25045SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_RED);cout<<"余额不足!\n";cout<<"您有"<<jhb<<"元"<<endl;}Sleep(800);goto aqd;}if(p==6){goto cz;}hssl:cout<<"你正在寻找魂兽中…………"<<endl;hs=rand()%10+1;Sleep(3000);switch(hs){case 1: cout<<"你遇到了曼陀罗蛇"<<endl; break;case 2: cout<<"你遇到了泰坦巨猿"<<endl; break;case 3: cout<<"你遇到了柔骨兔"<<endl; break;case 4: cout<<"你遇到了天青牛蟒"<<endl; break;		case 5: cout<<"你遇到了大地之王"<<endl;	break;case 6: cout<<"你遇到了人面魔蛛"<<endl; break;case 7: cout<<"你遇到了粉红娘娘"<<endl; break;case 8: cout<<"你遇到了鬼豹"<<endl; break;case 9: cout<<"你遇到了暗魔邪神虎"<<endl; break;case 10: cout<<"你遇到了暗金恐爪熊"<<endl; break;}if(hh<=2) nx=rand()%999+1;else if(hh>=2||hh<=4) nx=rand()%8999+1001;else nx=rand()%899999+10001;cout<<nx<<"年"<<endl;cout<<"战斗还是撤退(1 or 2)"<<endl;cin>>ct;if(ct==1){dfsh=nx/100;dfsm=nx/2;hp=zdhp;for(;;){system("color 0F");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |FOREGROUND_GREEN);cout<<"战斗开始 \n";SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |FOREGROUND_BLUE);cout<<"1.攻击 2.使用魂技 3.暗器"<<endl;cin>>zd;if(zd==1){dfsm-=gj;if(dfsh<=0){hp-=0;}else{hp-=dfsh-fy/2;}cout<<"敌方生命"<<dfsm<<endl;cout<<"我方生命"<<hp<<endl;}else if(zd==2){system("color 0F");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |FOREGROUND_BLUE);cout<<"  第一武魂     第二武魂 \n";cout<<" 1.第一魂技   10.第一魂技\n";cout<<" 2.第二魂技   11.第二魂技\n";cout<<" 3.第三魂技   12.第三魂技\n";cout<<" 4.第四魂技   13.第四魂技\n";cout<<" 5.第五魂技   14.第五魂技\n";cout<<" 6.第六魂技   15.第六魂技\n";cout<<" 7.第七魂技   16.第七魂技\n";cout<<" 8.第八魂技   17.第八魂技\n";cout<<" 9.第九魂技   18.第九魂技\n";cin>>jn;if(jn==1&&hh>=1){cout<<"你使用了第一魂技"<<endl;switch(wh1){case 0: dfsm-=hj[0]*1.2;  break;case 1: dfsm-=hj[0]=1.2; break;case 2: dfsm-=hj[0]*1.5; break;case 3: dfsm-=hj[0]*1.3+hj[0]/10*5;  break;case 4: dfsm-=gj+ds*10;break;case 5: dfsm-=gj*4;hp-=dfsh/2;  break;case 6: fy+=hj[0]/5;gj+=hj[0]/5;hp-=dfsh/2;  break;case 7: dfsm-=gj*3;hp-=dfsh/2;  break;}}if(jn==2&&hh>=2){cout<<"你使用了第二魂技"<<endl;switch(wh1){case 0: gj*=1+hj[1]/100; break;case 1: dfsm-=hj[1]/2; break;case 2: fy+=hj[1]/10; break;case 3: gj+=hj[1]/10;fy+=hj[1]/15; break;case 4: dfsm-=ds*30; break;case 5: dfsm-=hj[1]/1.5; break;case 6: dfsm-=hj[1]/2; break;case 7: dfsm-=hj[1]/1.2; break;}}if(jn==3&&hh>=3){cout<<"你使用了第三魂技"<<endl;switch(wh1){case 0: dfsm-=gj*3; break;case 1: gj*=hj[2]/50;fy+=10; break;case 2: gj+=hj[2]/40;break;case 3: gj+=hj[2]/45;fy+=2; break;case 4: dfsm-=gj*2+ds*10; break;case 5: dfsm-=hj[2]/3; break;case 6: gj+=hj[2]/50;fy+=hldj*2; break;case 7: dfsm-=gj*3; break;}}if(jn==4&&hh>=4){cout<<"你使用了第四魂技"<<endl;switch(wh1){case 0: dfsm-=hj[3]/10*2; break;case 1: fy+=hj[3]/45; break;case 2: dfsm-=gj*5*0.9; break;case 3: dfsm-=hj[3]/3+gj*1.5; break;case 4: dfsh-=ds*3; break;case 5: dfsm-=gj*3; break;case 6: dfsm-=gj/2*10; break;case 7: dfsm-=gj*3.5; break;}}if(jn==5&&hh>=5){cout<<"你使用了第五魂技"<<endl;switch(wh1){case 0: dfsm-=hj[4]/3; break;case 1: dfsm-=hj[4]/3; break;case 2: dfsh-=hldj/5; break;case 3: dfsm-=hldj*30*2; break;case 4: dfsh-=hj[4]/3.5+ds*10;break;case 5: dfsm-=gj*3; break;case 6: dfsm-=gj/2*10; break;case 7: dfsm-=gj*3.5; break;}}if(jn==6&&hh>=6){cout<<"你使用了第六魂技"<<endl;switch(wh1){case 0: dfsm-=hj[5]/3.5;gj+=hldj/2; break;case 1: dfsm-=hj[5]/2;break;case 2: dfsm-=hldj*100; break;case 3: dfsm-=hj[5]/2.5; break;case 4: fy+=hldj; break;case 5: dfsh*=0.9;gj*=1.1;fy*=1.1; break;case 6: dfsm-=hj[5]/2.3; break;case 7: fy*=1.1;gj*=1.5; break;}}if(jn==7&&hh>=7){cout<<"你使用了第七魂技"<<endl;switch(wh1){case 0: gj*=1.5;fy*=1.2; break;case 1: gj*=1.5;fy*=1.2; break;case 2: gj*=1.5;fy*=1.2; break;case 3: gj*=1.5;fy*=1.2; break;case 4: gj*=1.5;fy*=1.2; break;case 5: gj*=1.5;fy*=1.2; break;case 6: gj*=1.5;fy*=1.2; break;case 7: gj*=1.5;fy*=1.2; break;}}if(jn==8&&hh>=8){cout<<"你使用了第八魂技"<<endl;switch(wh1){case 0: fy*=1.2;hp-=0; break;case 1: dfsh-=hj[7]/1.5;gj*=1.2; break;case 2: gj*=1.5;dfsm-=hj[7]/1.5; break;case 3: dfsm-=hj[7]/1.5; break;case 4: dfsm-=hj[7]/2.0+ds*10; break;case 5: dfsm*=0.9;gj*=1.6;fy*=1.5; break;case 6: dfsm-=hj[7]/1.5; break;case 7: dfsm-=(gj+fy)*20;fy=0; break;}}	if(jn==9&&hh>=9){cout<<"你使用了第九魂技"<<endl;	switch(wh1){case 0: dfsh*=0.8;dfsm*=0.9;gj*=1.8;fy*=1.5; break;case 1: dfsh-=hj[8]/1.2; break;case 2: dfsm-=hj[8]/1.2; break;case 3: dfsm-=hj[8]/1.1; break;case 4: dfsm-=hj[8]/1.5+gj/2+ds*3; break;case 5: dfsm-=hj[8]/1.3;gj*=1.8;fy*=1.6; break;case 6: dfsm-=hj[8]/1.1; break;case 7: dfsm-=hj[8]/1.2+gj*2; break;}}if(jn==10&&hh2>=1){cout<<"你使用了第一魂技"<<endl;switch(wh2){case 0: dfsm-=hj2[0]*1.2;  break;case 1: dfsm-=hj2[0]=1.2;  break;case 2: dfsm-=hj2[0]*1.5; break;case 3: dfsm-=hj2[0]*1.3+hj2[0]/10*5;  break;case 4: dfsm-=gj+ds*10;  break;case 5: dfsm-=gj*4;hp-=dfsh/2;  break;case 6: fy+=hj2[0]/5;gj+=hj2[0]/5;hp-=dfsh/2;  break;case 7: dfsm-=gj*3;hp-=dfsh/2;  break;}}if(jn==11&&hh2>=2){cout<<"你使用了第二魂技"<<endl;	switch(wh2){case 0: gj*=1+hj2[1]/100; break;case 1: dfsm-=hj2[1]/2; break;case 2: fy+=hj2[1]/10; break;case 3: gj+=hj2[1]/10;fy+=hj2[1]/15; break;case 4: dfsm-=ds*30; break;case 5: dfsm-=hj2[1]/1.5; break;case 6: dfsm-=hj2[1]/2; break;case 7: dfsm-=hj2[1]/1.2; break;}}if(jn==12&&hh2>=3){cout<<"你使用了第三魂技"<<endl;	switch(wh2){case 0: dfsm-=gj*3; break;case 1: gj*=hj2[2]/50;fy+=10; break;case 2: gj+=hj2[2]/40; break;case 3: gj+=hj2[2]/45;fy+=2; break;case 4: dfsm-=gj*2+ds*10; break;case 5: dfsm-=hj2[2]/3; break;case 6: gj+=hj2[2]/50;fy+=hldj*2; break;case 7: dfsm-=gj*3; break;}}if(jn==13&&hh2>=4){cout<<"你使用了第四魂技"<<endl;	switch(wh2){case 0: dfsm-=hj2[3]/10*2; break;case 1: fy+=hj2[3]/45; break;case 2: dfsm-=gj*5*0.9; break;case 3: dfsm-=hj2[3]/3+gj*1.5; break;case 4: dfsh-=ds*3; break;case 5: dfsm-=gj*3; break;case 6: dfsm-=gj/2*10; break;case 7: dfsm-=gj*3.5; break;}}if(jn==14&&hh2>=5){cout<<"你使用了第五魂技"<<endl;	switch(wh2){case 0: dfsm-=hj2[4]/3; break;case 1: dfsm-=hj2[4]/3; break;case 2: dfsh-=hldj/5; break;case 3: dfsm-=hldj*30*2; break;case 4: dfsh-=hj2[4]/3.5+ds*10;break;case 5: dfsm-=gj*3; break;case 6: dfsm-=gj/2*10; break;case 7: dfsm-=gj*3.5; break;}}if(jn==15&&hh2>=6){cout<<"你使用了第六魂技"<<endl;	switch(wh2){case 0: dfsm-=hj2[5]/3.5;gj+=hldj/2; break;case 1: dfsm-=hj2[5]/2; break;case 2: dfsm-=hldj*100; break;case 3: dfsm-=hj2[5]/2.5; break;case 4: fy+=hldj; break;case 5: dfsh*=0.9;gj*=1.1;fy*=1.1; break;case 6: dfsm-=hj2[5]/2.3; break;case 7: fy*=1.1;gj*=1.5; break;}}if(jn==16&&hh2>=7){cout<<"你使用了第七魂技"<<endl;	switch(wh2){case 0: gj*=1.5;fy*=1.2; break;case 1: gj*=1.5;fy*=1.2; break;case 2: gj*=1.5;fy*=1.2; break;case 3: gj*=1.5;fy*=1.2; break;case 4: gj*=1.5;fy*=1.2; break;case 5: gj*=1.5;fy*=1.2; break;case 6: gj*=1.5;fy*=1.2; break;case 7: gj*=1.5;fy*=1.2; break;}}if(jn==17&&hh2>=8){cout<<"你使用了第八魂技"<<endl;	switch(wh2){case 0: fy*=1.2;hp-=0; break;case 1: dfsh-=hj2[7]/1.5;gj*=1.2; break;case 2: gj*=1.5;dfsm-=hj2[7]/1.5; break;case 3: dfsm-=hj2[7]/1.5; break;case 4: dfsm-=hj2[7]/2.0+ds*10; break;case 5: dfsm*=0.9;gj*=1.6;fy*=1.5; break;case 6: dfsm-=hj2[7]/1.5; break;case 7: dfsm-=(gj+fy)*20;fy=0; break;}}if(jn==18&&hh2>=9){cout<<"你使用了第九魂技"<<endl;	switch(wh2){case 0: dfsh*=0.8;dfsm*=0.9;gj*=1.8;fy*=1.5; break;case 1: dfsh-=hj2[8]/1.2; break;case 2: dfsm-=hj2[8]/1.2; break;case 3: dfsm-=hj2[8]/1.1; break;case 4: dfsm-=hj2[8]/1.5+gj/2+ds*3; break;case 5: dfsm-=hj2[8]/1.3;gj*=1.8;fy*=1.6; break;case 6: dfsm-=hj2[8]/1.1; break;case 7: dfsm-=hj2[8]/1.2+gj*2; break;}}}else if(zd==3){cout<<"1.诸葛弩 2.子母胆 3.阎王帖 4.暴雨梨花 5.佛怒唐莲"<<endl;cin>>syaq;if(syaq==1){dfsm-=100;zgn-=1;}if(syaq==2){dfsm-=250;zmd-=1;}if(syaq==3){dfsm-=550;ywt-=1;}if(syaq==4){dfsm-=1000;bylh-=1;}if(syaq==5){dfsm-=5000;fntl-=1;}}if(dfsm<=0){cout<<"成功击杀!"<<endl;cout<<"奖励"<<nx<<"年魂环"<<endl;jhb+=nx/20;jy+=nx/15;if(hldj%10!=0){if(jy>=sxhl){while(jy>=sxhl){hldj+=1;cout<<"恭喜"<<name<<"升级,当前魂力"<<hldj<<"级!!!"<<endl;cout<<"攻击力加6,防御力加2,HP值加10"<<endl;gj+=6;fy+=2;zdhp+=10;hp=zdhp;jy-=sxhl;sxhl*=1.5;}cout<<"未达到要求,魂环已自动化为魂力"<<endl;cout<<' '<<endl;jy+=nx/50;goto cksx;}if(hldj%10==0){cout<<"魂力达到瓶颈,请吸收魂环"<<endl;cout<<' '<<endl;goto cksx; }}if(hldj%10==0){cout<<"是否吸收(1 or 2)"<<endl;cin>>xs;if(xs==1){if(wh1>=0&&wh1<=9){cout<<"吸收成功!!!"<<endl;cout<<' '<<endl;hh+=1;hldj+=1;gj+=6;fy+=2;zdhp+=10;hp=zdhp;for(int i=hh;i<hh+1;i++)hj[i]+=nx;nx=0;jl=0;goto cksx;}else if(wh2>=0&&wh2<=9){cout<<"魂环给哪个武魂吸收 (1 or 2)"<<endl;cin>>sz ;if(sz==1){cout<<"吸收成功!!!"<<endl;cout<<' '<<endl;hh+=1;hldj+=1;gj+=6;fy+=2;zdhp+=10;hp=zdhp;for(int i=hh;i<hh+1;i++)hj[i]+=nx;nx=0;jl=0;goto cksx;}else {cout<<"吸收成功!!!"<<endl;cout<<' '<<endl;hh2+=1;hldj+=1;gj+=6;fy+=2;zdhp+=10;hp=zdhp;for(int i=hh2;i<hh2+1;i++)hj2[i]+=nx;										nx=0;jl=0;goto cksx;}}}else {goto cksx;}}}if(hp<=0){cout<<"你死了!"<<endl;cout<<' '<<endl;goto cksx;}}}else {goto cz;}zcd:system("color 0F");cout<<"                                    \n";cout<<"  ----------*主菜单*------------    \n";cout<<"  |1.城镇 2.查看属性 3.其他     |   \n";cout<<"  ---------祝您玩的开心---------    \n"; cout<<"                                    \n";cout<<"                                    \n";cin>>o;if(o==1){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);cout<<"\n电脑正在拼命加载中...\n\n\n";Sleep(1000);goto cz;}if(o==2){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);cout<<"\n电脑正在拼命加载中...\n\n\n";Sleep(1000);goto cksx;}if(o==3){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);cout<<"\n电脑正在拼命加载中...\n\n\n";Sleep(1000);goto qt;}cksx:zdhp=0;hp=zdhp;gj=0;fy=0;ds=3;sxhl=20;xlxl=200;w=0;while(w<hldj){w++;zdhp+=10;hp=zdhp;gj+=6;fy+=2;sxhl*=1.2;ds+=1;xlxl+=10;}cout<<"你的武魂是:"<<wh<<' '<<"第二武魂"<<' '<<wh3<<endl<<"  攻击力:"<<gj<<"  防御力:"<<fy<<endl<<"  经验值:"<<jy<<"/"<<sxhl<<' '<<"等级 :"<<hldj<<' '<<"  HP:"<<zdhp<<endl<<"修炼效率 :"<<xlxl<<endl;cout<<"金额 :"<<jhb<<endl;cout<<"魂环数"<<hh<<endl;cout<<"第二武魂魂环数"<<hh2<<endl;if(wh1==0){cout<<' '<<endl;cout<<"1.泰坦之锤"<<endl;cout<<"3.狂暴之锤"<<endl;cout<<"2.定力之破."<<endl;cout<<"4.混沌黑洞"<<endl;cout<<"5.绚烂之爆"<<endl;cout<<"6.昊天森罗雷狱"<<endl;cout<<"7.昊天真身"<<endl;cout<<"8.千钧壁垒"<<endl;cout<<"9.湮灭结界"<<endl;}if(wh1==1){cout<<' '<<endl;cout<<"1.雷霆龙爪"<<endl;  cout<<"2.神龙摆尾"<<endl;cout<<"3.雷霆万钧"<<endl;cout<<"4.雷霆龙甲"<<endl;cout<<"5.蓝电霸王枪"<<endl;cout<<"6.雷霆审判"<<endl;cout<<"7.蓝电霸王龙真身"<<endl;cout<<"8.蓝电龙皇傲"<<endl;cout<<"9.蓝电神龙破"<<endl;}if(wh1==2){cout<<' '<<endl;cout<<"1.长剑出锋"<<endl;cout<<"2.灵剑守护"<<endl;cout<<"3.剑翼如飞"<<endl;cout<<"4.剑影重重"<<endl;cout<<"5.威震四方"<<endl;cout<<"6.万剑归宗"<<endl;cout<<"7.七杀真身"<<endl;cout<<"8.移山填海"<<endl;cout<<"9.神魔两斩"<<endl;}if(wh1==3){cout<<' '<<endl;cout<<"1.凤凰火线"<<endl;cout<<"2.浴火凤凰"<<endl;cout<<"3.凤翼天翔"<<endl;cout<<"4.凤凰啸天击"<<endl;cout<<"5.凤凰流星雨"<<endl;cout<<"6.凤凰穿天击"<<endl;cout<<"7.凤凰真身"<<endl;cout<<"8.凤凰裂地舞"<<endl;cout<<"9.凤凰霸天舞"<<endl;}if(wh1==4){cout<<' '<<endl;cout<<"1.缠绕"<<endl;cout<<"2.寄生"<<endl;cout<<"3.蛛网束缚"<<endl;cout<<"4.蓝银囚笼"<<endl;cout<<"5.蓝银霸王枪"<<endl;cout<<"6.无敌金身"<<endl;cout<<"7.蓝银真身"<<endl;cout<<"8.蓝银邪魔镜之灭"<<endl;cout<<"9.蓝银天青龙之魂"<<endl;}if(wh1==5){cout<<' '<<endl;cout<<"1.天使神光"<<endl;cout<<"2.圣光审判"<<endl;cout<<"3.天使圣斩"<<endl;cout<<"4.圣剑"<<endl;cout<<"5.天堂法律"<<endl;cout<<"6.圣域五芒星"<<endl;cout<<"7.天使真身"<<endl;cout<<"8.太阳炽天使"<<endl;cout<<"9. 神圣 裁决 七天使之舞"<<endl;}if(wh1==6){cout<<' '<<endl;cout<<"1.白虎护身障"<<endl;cout<<"2.白虎烈光波"<<endl;cout<<"3.白虎金刚变"<<endl;cout<<"4.白虎流星雨"<<endl;cout<<"5.白虎魔神变"<<endl;cout<<"6.白虎破灭杀"<<endl;cout<<"7.白虎真身"<<endl;cout<<"8.白虎凌风灭"<<endl;cout<<"9.白虎天雷灭"<<endl;}if(wh1==7){cout<<' '<<endl;cout<<"1.幽冥突刺"<<endl;cout<<"2.幽冥百爪"<<endl;cout<<"3.幽冥斩"<<endl;cout<<"4.幽冥影分身"<<endl;cout<<"5.幽冥影相连"<<endl;cout<<"6.幽冥附体"<<endl;cout<<"7.幽冥真身"<<endl;cout<<"8.幽冥舍身击"<<endl;cout<<"9.幽冥邪眸杀"<<endl;}if(wh2==0){cout<<' '<<endl;cout<<"1.泰坦之锤"<<endl;cout<<"3.狂暴之锤"<<endl;cout<<"2.定力之破."<<endl;cout<<"4.混沌黑洞"<<endl;cout<<"5.绚烂之爆"<<endl;cout<<"6.昊天森罗雷狱"<<endl;cout<<"7.昊天真身"<<endl;cout<<"8.千钧壁垒"<<endl;cout<<"9.湮灭结界"<<endl;}if(wh2==1){cout<<' '<<endl;cout<<"1.雷霆龙爪"<<endl;  cout<<"2.神龙摆尾"<<endl;cout<<"3.雷霆万钧"<<endl;cout<<"4.雷霆龙甲"<<endl;cout<<"5.蓝电霸王枪"<<endl;cout<<"6.雷霆审判"<<endl;cout<<"7.蓝电霸王龙真身"<<endl;cout<<"8.蓝电龙皇傲"<<endl;cout<<"9.蓝电神龙破"<<endl;}if(wh2==2){cout<<' '<<endl;cout<<"1.长剑出锋"<<endl;cout<<"2.灵剑守护"<<endl;cout<<"3.剑翼如飞"<<endl;cout<<"4.剑影重重"<<endl;cout<<"5.威震四方"<<endl;cout<<"6.万剑归宗"<<endl;cout<<"7.七杀真身"<<endl;cout<<"8.移山填海"<<endl;cout<<"9.神魔两斩"<<endl;}if(wh2==3){cout<<' '<<endl;cout<<"1.凤凰火线"<<endl;cout<<"2.浴火凤凰"<<endl;cout<<"3.凤翼天翔"<<endl;cout<<"4.凤凰啸天击"<<endl;cout<<"5.凤凰流星雨"<<endl;cout<<"6.凤凰穿天击"<<endl;cout<<"7.凤凰真身"<<endl;cout<<"8.凤凰裂地舞"<<endl;cout<<"9.凤凰霸天舞"<<endl;}if(wh2==4){cout<<' '<<endl;cout<<"1.缠绕"<<endl;cout<<"2.寄生"<<endl;cout<<"3.蛛网束缚"<<endl;cout<<"4.蓝银囚笼"<<endl;cout<<"5.蓝银霸王枪"<<endl;cout<<"6.无敌金身"<<endl;cout<<"7.蓝银真身"<<endl;cout<<"8.蓝银邪魔镜之灭"<<endl;cout<<"9.蓝银天青龙之魂"<<endl;}if(wh2==5){cout<<' '<<endl;cout<<"1.天使神光"<<endl;cout<<"2.圣光审判"<<endl;cout<<"3.天使圣斩"<<endl;cout<<"4.圣剑"<<endl;cout<<"5.天堂法律"<<endl;cout<<"6.圣域五芒星"<<endl;cout<<"7.天使真身"<<endl;cout<<"8.太阳炽天使"<<endl;cout<<"9. 神圣 裁决 七天使之舞"<<endl;}if(wh2==6){cout<<' '<<endl;cout<<"1.白虎护身障"<<endl;cout<<"2.白虎烈光波"<<endl;cout<<"3.白虎金刚变"<<endl;cout<<"4.白虎流星雨"<<endl;cout<<"5.白虎魔神变"<<endl;cout<<"6.白虎破灭杀"<<endl;cout<<"7.白虎真身"<<endl;cout<<"8.白虎凌风灭"<<endl;cout<<"9.白虎天雷灭"<<endl;}if(wh2==7){cout<<' '<<endl;cout<<"1.幽冥突刺"<<endl;cout<<"2.幽冥百爪"<<endl;cout<<"3.幽冥斩"<<endl;cout<<"4.幽冥影分身"<<endl;cout<<"5.幽冥影相连"<<endl;cout<<"6.幽冥附体"<<endl;cout<<"7.幽冥真身"<<endl;cout<<"8.幽冥舍身击"<<endl;cout<<"9.幽冥邪眸杀"<<endl;}cout<<"输入 1返回主菜单"<<endl;cin>>fh;if(fh==1){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);cout<<"\n电脑正在拼命加载中...\n\n\n";Sleep(1000);goto zcd;}else {SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);cout<<"\n电脑正在拼命加载中...\n\n\n";Sleep(1000);goto cksx;}qt:system("color 0F");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |FOREGROUND_GREEN);cout<<"--------------------制作相关信息--------------------\n";Sleep(300);cout<<"                 制作者:古拉尔周某                 \n";Sleep(300);cout<<"                   制作时间:天                    \n";Sleep(300);cout<<"         制作日期:2024年8月7日-2024年8月日        \n";Sleep(300);cout<<"                   可以自己修改                     \n";cout<<"输入 1返回主菜单"<<endl;cin>>fh;if(fh==1){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);cout<<"\n电脑正在拼命加载中...\n\n\n";Sleep(1000);goto zcd;}else {SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_BLUE| BACKGROUND_GREEN| BACKGROUND_RED);cout<<"\n电脑正在拼命加载中...\n\n\n";Sleep(1000);goto qt;}xl:cout<<"你正在修炼…………"<<endl;Sleep(30000);jy+=hldj*xlxl;while(jy>=sxhl){if(hldj%10==0){cout<<"魂力达到瓶颈,请吸收魂环"<<endl;break; }hldj+=1;cout<<"恭喜"<<name<<"升级,当前魂力"<<hldj<<"级!!!"<<endl;jy-=sxhl;sxhl*=1.2;}goto cz;return 0;
}//点个赞,维护一下作者的肝。​

马上开学了,作者的更新速度会下降很多.

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