PBR论文链接
网址:https://blog.csdn.net/poem_qianmo/article/details/85239398
【SIGGRAPH 2010 Course】Physically-Based Shading Models in Film and Game Production http://renderwonk.com/publications/s2010-shading-course/
【SIGGRAPH 2012 Course】Practical Physically Based Shading in Film and Game Production https://blog.selfshadow.com/publications/s2012-shading-course/
【SIGGRAPH 2013 Course】Physically Based Shading in Theory and Practicehttps://blog.selfshadow.com/publications/s2013-shading-course/
【SIGGRAPH 2014 Course】Physically Based Shading in Theory and Practicehttps://blog.selfshadow.com/publications/s2014-shading-course/
【SIGGRAPH 2015 Course】Physically Based Shading in Theory and Practicehttps://blog.selfshadow.com/publications/s2015-shading-course/
【SIGGRAPH 2016 Course】Physically Based Shading in Theory and Practicehttps://blog.selfshadow.com/publications/s2016-shading-course/
【SIGGRAPH 2017 Course】Physically Based Shading in Theory and Practicehttps://blog.selfshadow.com/publications/s2017-shading-course/
《Physically Based Rendering: From Theory to Implementation, Third Edition》这本书主要专注离线渲染,实时渲染只能用到里面很少的一部分。PBRT3现已开放Web版全文免费阅读,非常良心:http://www.pbr-book.org/3ed-2018/contents.html。
《Real-Time Rendering 4th》中PBR的相关章节,个人认为是非常不错的资料。
《Physically Based Shader Development for Unity》,主要是PBR在Unity引擎中的使用,而且是以Surface Shader的方式,准入门级,比较浅。
https://zhuanlan.zhihu.com/p/33464301?utm_medium=social&utm_source=qq