客户端代码:

// Client.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"

#pragma comment(lib,"ws2_32.lib")


#define DEFAULT_PORT  5150
#define DEFAULT_BUFFER  2048

char szServer[128], szMessage[1024];
int  iPort = DEFAULT_PORT;

bool bTerminate = false;

DWORD WINAPI ClientRecvThread(LPVOID lpParam)
{
 SOCKET sock = (SOCKET)lpParam;
 char szBuff[DEFAULT_BUFFER];
 int  ret;

 while(1)
 {
  if (bTerminate)
   break;

  ret = recv(sock, szBuff, DEFAULT_BUFFER, 0);
  if (ret == 0)
   break;
  else if (ret == SOCKET_ERROR)
  {
   printf("recv() failed: %d\n", WSAGetLastError());
   break;
  }

  szBuff[ret] = '\0';
  printf("RECV: '%s'\n", szBuff);
 }

 return 0;
}

int main(int argc, char* argv[])
{
 WSADATA  wsd;
 SOCKET  sClient;
 int   ret;

 struct sockaddr_in server;
 struct hostent  *host = NULL;

 if (WSAStartup(MAKEWORD(2, 2), &wsd) != 0)
 {
  printf("Failed to load Winsock library!\n");
  return 1;
 }

 // Create the socket, and attempt to connect to the server
 sClient = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
 if (sClient == INVALID_SOCKET)
 {
  printf("socket() failed: %d\n", WSAGetLastError());
  return 1;
 }

 server.sin_family = AF_INET;
 server.sin_port = htons(iPort);
 server.sin_addr.s_addr = inet_addr("127.0.0.1");

 if (connect(sClient, (struct sockaddr *)&server, sizeof(server)) == SOCKET_ERROR)
 {
  printf("connect() failed: %d\n", WSAGetLastError());
  return 1;
 }

 DWORD dwThreadId;
 HANDLE hThread = CreateThread(NULL, 0, ClientRecvThread, (LPVOID)sClient, 0, &dwThreadId);

 CloseHandle(hThread);

 printf("Enter a string to send to server:\n");

 while(1)
 {
  if (bTerminate)
   break;

  gets(szMessage);
  if (stricmp(szMessage, "exit") == 0)
  {
   bTerminate = true;
   continue;
  }

  // Send and receive data
  ret = send(sClient, szMessage, strlen(szMessage), 0);
  if (ret == SOCKET_ERROR)
  {
  printf("send() failed: %d\n", WSAGetLastError());
  }
  else
  {
   printf("Send '%s' \n", szMessage);
  }

  Sleep(1);
 } 

 closesocket(sClient);
 WSACleanup();

 return 0;
}

 服务端代码:

// Client.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"

#pragma comment(lib,"ws2_32.lib")


#define DEFAULT_PORT  5150
#define DEFAULT_BUFFER  2048

char szServer[128], szMessage[1024];
int  iPort = DEFAULT_PORT;

bool bTerminate = false;

DWORD WINAPI ClientRecvThread(LPVOID lpParam)
{
 SOCKET sock = (SOCKET)lpParam;
 char szBuff[DEFAULT_BUFFER];
 int  ret;

 while(1)
 {
  if (bTerminate)
   break;

  ret = recv(sock, szBuff, DEFAULT_BUFFER, 0);
  if (ret == 0)
   break;
  else if (ret == SOCKET_ERROR)
  {
   printf("recv() failed: %d\n", WSAGetLastError());
   break;
  }

  szBuff[ret] = '\0';
  printf("RECV: '%s'\n", szBuff);
 }

 return 0;
}

int main(int argc, char* argv[])
{
 WSADATA  wsd;
 SOCKET  sClient;
 int   ret;

 struct sockaddr_in server;
 struct hostent  *host = NULL;

 if (WSAStartup(MAKEWORD(2, 2), &wsd) != 0)
 {
  printf("Failed to load Winsock library!\n");
  return 1;
 }

 // Create the socket, and attempt to connect to the server
 sClient = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
 if (sClient == INVALID_SOCKET)
 {
  printf("socket() failed: %d\n", WSAGetLastError());
  return 1;
 }

 server.sin_family = AF_INET;
 server.sin_port = htons(iPort);
 server.sin_addr.s_addr = inet_addr("127.0.0.1");

 if (connect(sClient, (struct sockaddr *)&server, sizeof(server)) == SOCKET_ERROR)
 {
  printf("connect() failed: %d\n", WSAGetLastError());
  return 1;
 }

 DWORD dwThreadId;
 HANDLE hThread = CreateThread(NULL, 0, ClientRecvThread, (LPVOID)sClient, 0, &dwThreadId);

 CloseHandle(hThread);

 printf("Enter a string to send to server:\n");

 while(1)
 {
  if (bTerminate)
   break;

  gets(szMessage);
  if (stricmp(szMessage, "exit") == 0)
  {
   bTerminate = true;
   continue;
  }

  // Send and receive data
  ret = send(sClient, szMessage, strlen(szMessage), 0);
  if (ret == SOCKET_ERROR)
  {
  printf("send() failed: %d\n", WSAGetLastError());
  }
  else
  {
   printf("Send '%s' \n", szMessage);
  }

  Sleep(1);
 } 

 closesocket(sClient);
 WSACleanup();

 return 0;
}

但是改代码还有完善的余地。。。。